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CLANNAD

PC (Microsoft Windows) • 2015

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Quick resume

From the world renowned visual novel studio Key, the highly rated story of CLANNAD is now available on Steam! Improved visuals, achievement integration, and Dangopedia make this the best version of CLANNAD to date.

Global score

98/100

Genres

Adventure, Casual, Visual Novel

Pros

  • Deep and emotionally impactful story
  • Extensive content with multiple routes
  • Strong themes of family and personal growth
  • Excellent music and voice acting
  • High replayability

Cons

  • Dated art style may deter some players
  • Slow pacing and heavy text load
  • Lack of gameplay variety beyond reading and choices
  • Some story routes less engaging
  • No official chinese localization at time of reviews

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting multiple story routes and endings, reflecting high player control over narrative direction."

  • Competence
    -3

    "Gameplay mainly involves reading and selecting dialogue choices, with minimal skill challenge or technical mastery."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation
    5

    "Extensive content and multiple routes encourage long playtime and repeated engagement."

  • Cooperation
    -5

    "Single-player visual novel with no cooperative or multiplayer features."

  • Creativity
    2

    "Players create their own narrative experience through choices, but within a predefined story structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism
    5

    "Strong emotional immersion and escape from real life through deep storytelling and character connection."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."

  • Experimenting
    4

    "Multiple story branches and endings encourage exploration of different narrative possibilities."

  • Exploration
    3

    "Exploration of diverse character stories and emotional themes within the narrative."

  • Expression
    -2

    "Limited character customization; expression mainly through narrative choices rather than visual personalization."

  • Fantasy
    1

    "Contains some fantasy elements (e.g. illusion world), but grounded mostly in realistic emotional and social themes."

  • Fellowship
    4

    "Strong themes of family, friendship, and community foster a sense of belonging and connection."

  • Growth
    5

    "Narrative centers on personal development, emotional growth, and overcoming adversity."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused reading and attention; not suitable for casual or background play."

  • Intimacy
    5

    "Deep emotional bonds and intimate relationships are central to the story and player experience."

  • Leadership
    -5

    "No leadership or group management mechanics; purely individual narrative experience."

  • Progression
    3

    "Progression through unlocking story routes, achievements, and narrative milestones."

  • Relaxation
    3

    "Slow-paced, contemplative storytelling offers a calming and emotionally cathartic experience."

  • Sensation
    2

    "Emotional and auditory stimulation through music and voice acting, but limited visual sensory impact."

  • Status
    -4

    "No social status or recognition systems; experience is private and personal."

  • Story
    5

    "Narrative immersion is the core of the game, with complex plots and character development."

  • Strategy
    1

    "Choice-based branching requires some planning, but no complex problem-solving or strategic depth."

  • Thrill
    -3

    "Emotional drama but lacks suspense or risk; outcomes are narrative rather than adrenaline-driven."

  • Value
    4

    "Highly praised for emotional impact and extensive content, offering strong value for time and money."

  • Violence
    -5

    "No violence or combat; themes focus on relationships and emotional experiences."

  • Survival
    -5

    "No survival or threat avoidance mechanics; story is stable and character-driven."

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    Last update: 06/03/2026