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A Kiss For The Petals - Remembering How We Met similar games & best alternatives

A Kiss For The Petals - Remembering How We Met

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

A brand new entry in the landmark yuri game series, "A Kiss For The Petals!" The story of how fan-favorite couple Risa and Miya first met is now available on the PC!

Global score

93/100

Genres

Adventure, Visual Novel, Simulator

Similar games

    Pros

    • Cute and sweet yuri romance story
    • High-quality artwork and character design
    • Full japanese voice acting
    • Relaxing and lighthearted atmosphere
    • Good introduction to the sono hanabira series

    Cons

    • Very short playtime (1-3 hours)
    • No player choices or branching paths
    • Linear kinetic novel format
    • Some players find price high for content length
    • Lack of deeper plot development or secondary characters

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Creativity, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -4

      "The game is a kinetic visual novel with no choices or branching paths, so players follow a fixed narrative without control over decisions."

    • Competence
      -3

      "Gameplay consists mainly of reading text and viewing CGs with minimal interaction, offering little skill challenge."

    • Competition
      -5

      "No competitive elements or social comparison; the experience is solitary and narrative-driven."

    • Continuation
      1

      "Some players expressed desire to continue with other series entries, but this game itself is short and easily completed."

    • Cooperation
      -5

      "Single-player experience focused on individual reading without multiplayer or cooperative features."

    • Creativity
      -4

      "Players consume a fixed story with no creation or modification; no customization or building elements."

    • Domination
      -5

      "No social dominance or power dynamics; interactions are narrative and equal."

    • Escapism
      4

      "Players use the game as a sweet, relaxing escape into a lighthearted yuri romance world."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and interest in yuri genre, not out of obligation."

    • Experimenting
      -4

      "The linear, fixed story discourages experimentation or trying new strategies."

    • Exploration
      -3

      "The narrative is linear and confined to known settings without discovery or open-world exploration."

    • Expression
      -4

      "No avatar customization or personal expression; players experience predefined characters and visuals."

    • Fantasy
      3

      "The game features a romanticized, idealized schoolgirl yuri setting, typical of fictional anime-style narratives."

    • Fellowship
      -3

      "While the game has a fan community, the gameplay itself is solitary with minimal social interaction."

    • Growth
      1

      "Some character development and emotional growth occur in the story, but gameplay learning is minimal."

    • Health
      -5

      "Sedentary gameplay typical of visual novels with no physical activity involved."

    • Idle
      3

      "The game can be played in short sessions and allows for relaxed, casual reading."

    • Intimacy
      4

      "Focus on intimate emotional relationships between two main characters, with affectionate interactions."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      1

      "Narrative progression occurs through story development, but no item or upgrade accumulation."

    • Relaxation
      4

      "The game is described as cute, sweet, and relaxing, providing a soothing experience."

    • Sensation
      2

      "Enjoyable art and music provide sensory pleasure, though stimuli are gentle and not intense."

    • Status
      -4

      "Achievements exist but social recognition is minimal; focus is on personal enjoyment."

    • Story
      4

      "Strong narrative focus on character relationships and romantic plot, though linear and short."

    • Strategy
      -5

      "No strategic or problem-solving gameplay; purely linear reading experience."

    • Thrill
      -4

      "The story is lighthearted and predictable, lacking suspense or risk."

    • Value
      0

      "Mixed opinions on value; some find it worth the price especially on sale, others find it short for cost."

    • Violence
      -5

      "No violence or combat; focus is on peaceful romantic interactions."

    • Survival
      -5

      "No survival or threat elements; stable, safe school environment."

    Last update: 29/04/2026