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Deadly 30

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Can you survive the horror? … a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.

Global score

77/100

Genres

Action, Indie, Platform, Strategy, Shooter

Pros

  • Challenging gameplay with increasing difficulty
  • Humorous and unique character design
  • Good value for price especially on sale
  • Engaging resource management and base defense
  • Save system allowing retries and progression

Cons

  • Lack of multiplayer or co-op mode
  • Performance issues and occasional lag
  • Limited map variety and repetitive exploration
  • Basic ai teammates with limited usefulness
  • Short overall game length

Motivations

  • Autonomy
    4

    "Players can freely explore left or right during the day, choose which survivors to play, and decide on base upgrades and strategies."

  • Competence
    3

    "Game offers increasing difficulty and requires skillful management of resources, combat, and defense to survive."

  • Competition
    -4

    "Focus is on personal survival and progression with no multiplayer or ranked modes; no direct player competition."

  • Continuation
    3

    "Players engage in repeated attempts to survive 30 nights, with save points encouraging habitual play and retries."

  • Cooperation
    1

    "AI teammates assist in combat and can be switched between, but no multiplayer or co-op mode exists."

  • Creativity
    2

    "Players customize base defenses and upgrade weapons, but within predefined structures and limited map areas."

  • Domination
    -5

    "Interactions are cooperative with AI teammates; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a distraction and stress relief, enjoying a fictional zombie apocalypse setting."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure mentioned."

  • Experimenting
    3

    "Players try different strategies, weapon upgrades, and base layouts to survive increasingly difficult waves."

  • Exploration
    2

    "Players explore limited 2D linear maps to find scrap and survivors, with some variation but mostly familiar areas."

  • Expression
    1

    "Some customization of characters' gear and base defenses, but no deep avatar personalization."

  • Fantasy
    4

    "Set in a fictional WWII zombie apocalypse with exaggerated characters and humorous elements."

  • Fellowship
    -3

    "Primarily single-player with AI teammates; no social or community features or multiplayer."

  • Growth
    4

    "Players learn to manage resources, upgrade equipment, and improve survival skills over repeated playthroughs."

  • Health
    -5

    "Sedentary gameplay typical of PC games; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to manage combat and resource gathering; not a casual or background game."

  • Intimacy
    -4

    "Limited social interaction; AI teammates provide companionship but no emotional or close relationships."

  • Leadership
    2

    "Player directs team actions and base upgrades, but AI teammates act autonomously without complex leadership roles."

  • Progression
    4

    "Strong emphasis on collecting scrap, upgrading weapons, defenses, and character abilities over 30 days."

  • Relaxation
    -2

    "Game is challenging and tense especially at night waves, requiring focus and quick reactions."

  • Sensation
    2

    "Visuals and sound provide enjoyable stimulation with humorous animations and zombie action."

  • Status
    -4

    "No social recognition or leaderboards; achievements exist but mostly personal milestones."

  • Story
    1

    "Minimal narrative with humorous cutscenes; story is simple and mostly a backdrop for gameplay."

  • Strategy
    4

    "Requires planning resource gathering, base defense placement, and character management to survive."

  • Thrill
    3

    "Increasing difficulty and night attacks create suspense and tension during gameplay."

  • Value
    4

    "Players feel they get good entertainment value for the low price, especially on sale."

  • Violence
    4

    "Core gameplay involves combat against zombies with guns, turrets, and melee weapons."

  • Survival
    5

    "Central theme is surviving 30 nights against escalating zombie hordes with resource management."

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    Last update: 06/03/2026