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Cookie Cutter: Overkill Edition similar games & best alternatives

Cookie Cutter: Overkill Edition

PC (Microsoft Windows) • 2023

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Quick resume

Fueled by love but driven by rage, Cherry embarks on a blood-soaked quest for revenge, explores the massive Megastructure, and eviscerates the armies of Infornet in a best-in-class action-adventure that breaks tropes and bones.

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Unique hand-drawn art and animation
    • Engaging and fluid combat system
    • Varied weapons and abilities
    • Interesting cyberpunk story and characters
    • Large map with satisfying exploration

    Cons

    • Parry system has a very tight and inconsistent timing window
    • Some bugs including map progress reset and audio issues
    • Occasional performance issues on steam deck
    • Some platforming sections are frustrating
    • Lack of full voice acting beyond early game

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore the map, choose weapons and abilities, and approach combat with various combos and tactics."

    • Competence
      4

      "Combat and platforming provide skill challenges with a high skill ceiling, including timing parries and mastering combos."

    • Competition
      -3

      "Focus is on individual progression and exploration without competitive or ranked modes."

    • Continuation
      4

      "Many players report long play sessions, engagement with exploration, and desire to complete the game despite some frustrations."

    • Cooperation
      -5

      "Single-player experience with no cooperative multiplayer elements."

    • Creativity
      3

      "Players can experiment with different weapons, combos, and abilities; some customization of playstyle."

    • Domination
      -5

      "No evidence of exerting control or superiority over other players; no PvP or trash talk."

    • Escapism
      4

      "Players enjoy immersive, stylized world and story as a form of distraction and entertainment."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

    • Experimenting
      4

      "Game introduces new mechanics, weapons, and abilities frequently, encouraging players to try new combos and tactics."

    • Exploration
      4

      "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

    • Expression
      2

      "Some character and weapon customization options allow for personal expression in combat style."

    • Fantasy
      4

      "Set in a cyberpunk sci-fi world with imaginative fiction, robots, and exaggerated characters."

    • Fellowship
      -5

      "No social or community features; primarily solo play."

    • Growth
      4

      "Players learn combat skills, enemy patterns, and improve through upgrades and abilities."

    • Health
      -4

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires continuous attention and focus during combat and platforming."

    • Intimacy
      -5

      "No close social relationships formed through gameplay; single-player experience."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      4

      "Players accumulate weapons, upgrades, and abilities to progress through the game."

    • Relaxation
      1

      "Some players find flow in combat and exploration, but game also has moments of tension and challenge."

    • Sensation
      4

      "Vivid hand-drawn animations, gore, and energetic soundtrack provide strong sensory stimulation."

    • Status
      -4

      "No social recognition or leaderboards; focus is on individual achievement."

    • Story
      3

      "Narrative with characters, plot, and lore that engages players beyond isolated gameplay."

    • Strategy
      3

      "Combat and boss fights require planning, timing, and tactical use of abilities."

    • Thrill
      3

      "Combat and platforming provide suspense and challenge with risk of failure."

    • Value
      4

      "Players perceive good return for time spent due to engaging gameplay and content."

    • Violence
      5

      "Game heavily features combat, gore, brutal finishers, and destruction."

    • Survival
      3

      "Players must avoid death and manage health through combat and platforming challenges."

    Last update: 29/04/2026