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The Mummy Demastered similar games & best alternatives

The Mummy Demastered

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch, Linux • 2017

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Quick resume

A powerful ancient evil has arisen, and the war to save humanity has begun! As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet.

Global score

75/100

Genres

Action, Adventure, Platform, Shooter, Puzzle

Similar games

    Pros

    • Tight controls and enjoyable combat
    • Beautiful pixel art and animation
    • Excellent synthwave soundtrack
    • Interesting death mechanic
    • Rewarding exploration and progression

    Cons

    • Short game length
    • Some repetitive enemy design
    • Lack of replay modes or difficulty options
    • Death mechanic can be frustrating
    • Minimal story and character development

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore the map, choose weapons and upgrades, and direct their own progression."

    • Competence
      3

      "Game offers skill-based combat and boss fights with some challenge, but overall difficulty is moderate and bosses can be easy."

    • Competition
      -4

      "Focus is on single-player exploration and progression without ranked or multiplayer competition."

    • Continuation
      1

      "Some players enjoy replaying for 100% completion or speedrunning, but the game is short and lacks replay modes."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative gameplay."

    • Creativity
      2

      "Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."

    • Domination
      -5

      "No social dominance or power over others; gameplay is individual and cooperative elements are absent."

    • Escapism
      4

      "Players use the game to immerse themselves in a fictional world and escape real life, enjoying exploration and combat."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      3

      "Players experiment with different weapons, upgrades, and routes through the map."

    • Exploration
      4

      "Game rewards discovery of new areas, secrets, and backtracking with upgrades."

    • Expression
      -3

      "Limited character customization; mostly uses predefined character and visual style."

    • Fantasy
      4

      "Set in a fictional supernatural world with undead enemies and magical elements."

    • Fellowship
      -5

      "No multiplayer or community features; solo play only."

    • Growth
      3

      "Players learn enemy patterns, improve skills, and gain upgrades to progress."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; no background or idle play."

    • Intimacy
      -5

      "No social or emotional connections formed through gameplay."

    • Leadership
      -5

      "No leadership or group management roles; purely individual gameplay."

    • Progression
      4

      "Players accumulate weapons, ammo, health upgrades, and relics to become stronger."

    • Relaxation
      2

      "Generally balanced challenge with some tension during boss fights and death mechanic."

    • Sensation
      3

      "Enjoyable pixel art visuals and synthwave soundtrack provide sensory stimulation."

    • Status
      -5

      "No social recognition or status systems; achievements are personal."

    • Story
      1

      "Minimal story with basic plot and limited narrative depth."

    • Strategy
      3

      "Players must plan weapon use, ammo management, and route exploration."

    • Thrill
      2

      "Some suspense from boss fights and death mechanic, but overall moderate tension."

    • Value
      1

      "Generally positive value for money especially on sale; some players find short length a downside."

    • Violence
      4

      "Combat focused on shooting enemies and bosses with various weapons."

    • Survival
      2

      "Players must manage health and ammo, avoid death, and recover lost gear after dying."

    Last update: 29/04/2026