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Darkest Dungeon®

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4 • 2016

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Quick resume

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?

Global score

92/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Deep tactical gameplay
  • Unique stress and affliction mechanics
  • Strong lovecraftian atmosphere
  • Permanent death adds tension
  • Rich character and party customization

Cons

  • High difficulty and punishing rng
  • Can be grindy and repetitive
  • Limited social interaction
  • Stressful and potentially frustrating
  • Some players find randomness unfair

Motivations

  • Autonomy
    4

    "Players have control over party composition, equipment, skills, and strategic decisions, but must adapt to RNG and emergent situations."

  • Competence
    4

    "The game demands skillful planning, resource management, and tactical combat; players learn from failures and improve."

  • Competition
    -3

    "Focus is on personal progression and survival rather than direct competition or leaderboards."

  • Continuation
    4

    "Many players report long playtimes and repeated attempts despite frequent failures and losses."

  • Cooperation
    2

    "Players manage a team of heroes working together, but social cooperation with other players is minimal."

  • Creativity
    3

    "Players customize parties, skills, and equipment loadouts to devise strategies and adapt to challenges."

  • Domination
    -4

    "Interactions emphasize shared team dynamics and survival rather than exerting power over others."

  • Escapism
    4

    "The dark atmosphere and challenging gameplay provide a strong escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and challenge, not external obligation."

  • Experimenting
    4

    "Players experiment with party compositions, skills, and tactics to overcome difficult encounters."

  • Exploration
    3

    "Randomly generated dungeons and hidden secrets encourage discovery and curiosity."

  • Expression
    2

    "Some customization of heroes and equipment exists, but limited cosmetic personalization."

  • Fantasy
    4

    "Strong Lovecraftian horror fantasy setting with supernatural monsters and dark narrative."

  • Fellowship
    -3

    "Primarily a single-player experience with minimal social interaction or community focus."

  • Growth
    4

    "Players develop skills, knowledge, and strategies over time; characters level up and improve."

  • Health
    -4

    "Sedentary gameplay with potential for stress and frustration; no physical activity involved."

  • Idle
    -4

    "Requires continuous attention and strategic focus; not suited for casual or background play."

  • Intimacy
    -4

    "Limited emotional connection mainly through character stress and afflictions, no close social bonds."

  • Leadership
    3

    "Players lead and manage a team of heroes, making strategic decisions and directing actions."

  • Progression
    4

    "Strong emphasis on leveling heroes, acquiring gear, upgrading town and unlocking content."

  • Relaxation
    -4

    "Gameplay is tense and stressful, with frequent setbacks and pressure on player decision-making."

  • Sensation
    3

    "Atmospheric audio-visual design provides immersive and emotionally intense sensory experience."

  • Status
    -3

    "Achievements exist but social recognition and popularity are not central motivators."

  • Story
    4

    "Strong narrative immersion with Lovecraftian themes, character backstories, and atmospheric storytelling."

  • Strategy
    5

    "Core gameplay revolves around deep tactical combat, resource management, and long-term planning."

  • Thrill
    4

    "High suspense and tension from RNG, permanent death, and unpredictable dungeon encounters."

  • Value
    4

    "Players perceive strong value from gameplay depth, replayability, and content updates."

  • Violence
    3

    "Combat and destruction of monsters is central, with graphic depictions of violence and death."

  • Survival
    5

    "Primary motivation is to survive harsh dungeon conditions, manage resources, and avoid death."

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    Last update: 06/03/2026