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Demons Roots

PC (Microsoft Windows) • 2023

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Quick resume

In a final struggle for survival, demonkind again invaded the human world. However, the world they return to after years in the darkness isn't the same as it once was...

Global score

94/100

Genres

Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS)

Similar games

    Pros

    • Deep and emotional story
    • Well-developed characters
    • Engaging soundtrack
    • Long playtime with rich content
    • Meaningful combat and exploration

    Cons

    • Standard rpg maker combat mechanics
    • Some grind and repetitive encounters
    • Censorship in steam version requiring patch
    • Dark and mature themes not for everyone
    • Linear story progression with limited choices

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore the world freely and choose party members, but the story progression is linear with limited impactful choices."

    • Competence
      2

      "Combat requires some strategy and skill, especially in boss fights, but normal encounters are mostly straightforward and grindy."

    • Competition
      -4

      "Focus is on personal story progression and exploration without competitive or ranked modes."

    • Continuation
      5

      "Players report long playtimes (40+ hours), emotional investment, and desire to keep playing including new game plus and side content."

    • Cooperation
      -3

      "Gameplay is single-player focused with party management but no multiplayer or cooperative play."

    • Creativity
      1

      "Some customization in gear and party composition, but mostly uses predefined RPG Maker structures."

    • Domination
      -5

      "Interactions emphasize shared struggles and mutual respect rather than exerting control over others."

    • Escapism
      4

      "Players use the game to immerse in a dark fantasy world and emotionally engage with characters, escaping real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and emotional connection to story and characters."

    • Experimenting
      1

      "Some exploration and puzzle solving, but largely follows established RPG Maker gameplay routines."

    • Exploration
      3

      "World is large with secrets and optional dungeons rewarding exploration."

    • Expression
      2

      "Players can customize party gear and appearance to some extent, but mostly use preset character designs."

    • Fantasy
      5

      "Strong fantasy setting with demons, magic, and dark fictional themes."

    • Fellowship
      -4

      "Single-player experience with limited social interaction or community features."

    • Growth
      3

      "Players develop characters through leveling, gear, and story progression."

    • Health
      -4

      "Sedentary gameplay typical of RPGs, no physical activity involved."

    • Idle
      -3

      "Requires focused attention during combat and story, not suited for casual or background play."

    • Intimacy
      3

      "Strong emotional bonds form between characters and players, though no multiplayer intimacy."

    • Leadership
      2

      "Player leads party members in combat and story decisions, but no multiplayer leadership roles."

    • Progression
      4

      "Character leveling, gear acquisition, and story advancement provide clear progression."

    • Relaxation
      2

      "Balance of challenging boss fights and slower story moments creates flow and emotional release."

    • Sensation
      3

      "Music, art, and emotional story provide strong sensory and emotional stimulation."

    • Status
      -4

      "Game focuses on personal experience without social recognition or leaderboards."

    • Story
      5

      "Highly praised narrative with deep characters, emotional impact, and complex plot."

    • Strategy
      3

      "Combat and puzzle elements require tactical thinking and planning."

    • Thrill
      3

      "Emotional highs, plot twists, and challenging boss fights provide suspense and excitement."

    • Value
      4

      "Players report high value for time spent due to story depth, length, and emotional engagement."

    • Violence
      3

      "Combat and dark themes involve violence, suffering, and war."

    • Survival
      2

      "Story and gameplay involve overcoming threats and strategic combat to survive and progress."

    Last update: 29/04/2026