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Agarest: Generations of War Zero

PC (Microsoft Windows) • 2014

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Quick resume

From the void, the gods of darkness and light created Agarest, a most perfect and divine world. As the generations passed, paradise sadly fell to the ravages of time. War darkened the skies and Agarest soon became a torturous hell as the gods divided and immense armies clashed, desecrating the once beautiful land…

Global score

74/100

Genres

Adventure, Role-playing (RPG), Strategy

Pros

  • Deep and engaging story with multiple generations
  • Challenging and strategic turn-based combat
  • Character customization and relationship systems
  • Long gameplay with replayability and dlc content
  • Anime-style art and japanese voice acting

Cons

  • Tedious grinding and crafting requirements
  • Linear story progression with limited exploration
  • Some ui and tutorial issues
  • Difficulty spikes and occasional frustrating battles
  • Dlc pricing considered high by some players

Motivations

  • Autonomy
    3

    "Players have control over character creation, weapon choices, and relationship decisions influencing offspring, but story progression is mostly linear."

  • Competence
    4

    "Combat system is challenging and strategic, requiring skillful positioning and combo mastery; grinding and crafting add complexity."

  • Competition
    -3

    "Focus is on personal progression and story; no mention of ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "Long gameplay with multiple generations, grinding, and replayability through different endings and DLC content encourage extended play."

  • Cooperation
    -2

    "Gameplay centers on individual party management and personal relationships; limited multiplayer or cooperative play."

  • Creativity
    3

    "Character creation via card system and weapon customization allow creative builds; crafting system supports item creation."

  • Domination
    -4

    "Interactions emphasize mutual relationships and affection; no evidence of dominance or power assertion over others."

  • Escapism
    4

    "Players engage in a fantasy world with anime-style characters and story, providing a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment of story and gameplay; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with skill combinations, character builds, and crafting; some trial and error involved."

  • Exploration
    1

    "Exploration is limited to map nodes and dungeons; less free roaming but some discovery through quests and secret areas."

  • Expression
    3

    "Character customization and costume changes based on affection allow player expression."

  • Fantasy
    5

    "Strong fantasy setting with gods, demons, magic, and anime-style storytelling."

  • Fellowship
    2

    "Players develop relationships with party members and waifus, forming social bonds within the game world."

  • Growth
    4

    "Players learn and develop strategies, improve characters through leveling, crafting, and relationship building."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during battles and story progression; not designed for passive or background play."

  • Intimacy
    4

    "Strong emphasis on forming close emotional relationships and affection with multiple characters."

  • Leadership
    3

    "Player leads a party in tactical combat and makes decisions affecting group outcomes."

  • Progression
    5

    "Heavy emphasis on leveling, item crafting, unlocking skills, and advancing through generations."

  • Relaxation
    -1

    "Some players find the game relaxing, but others note frustration from grinding and difficulty spikes."

  • Sensation
    2

    "Enjoyable anime art, music, and combat animations provide sensory stimulation."

  • Status
    -2

    "Achievements and titles exist but social recognition is minimal and mostly personal."

  • Story
    5

    "Narrative-driven with deep story, character development, and multiple endings."

  • Strategy
    5

    "Turn-based tactical combat requires planning, positioning, and combo execution."

  • Thrill
    2

    "Some tension from challenging battles and boss fights, but overall controlled gameplay."

  • Value
    3

    "Offers many hours of gameplay and DLC content; some complaints about grind and DLC pricing."

  • Violence
    3

    "Combat involves defeating enemies with attacks and combos; typical JRPG battle violence."

  • Survival
    3

    "Players must manage resources and tactics to survive difficult battles and bosses."

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    Last update: 06/03/2026