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Distance

Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

Global score

92/100

Genres

Action, Indie, Racing, Arcade, Adventure

Pros

  • Unique and satisfying gameplay mechanics
  • Robust level editor and extensive community content
  • Immersive neon-futuristic atmosphere and soundtrack
  • High skill ceiling with rewarding progression
  • Active and friendly community

Cons

  • Short official campaign content
  • Multiplayer community is small and sometimes inactive
  • Steep learning curve for new players
  • Some control issues with certain controllers
  • Potential motion sickness in vr

Motivations

  • Autonomy
    4

    "Players have high control over their car's movement including flying, jumping, boosting, and wall riding, with freedom to choose routes and create custom maps."

  • Competence
    4

    "The game has a high skill ceiling with challenging tracks, requiring mastery of complex controls and physics, rewarding player improvement."

  • Competition
    3

    "Includes leaderboards, ghost racing against others, and multiplayer modes, but multiplayer is less active; focus on time trials and personal bests."

  • Continuation
    4

    "Players report long playtimes, addiction, and habitual return due to extensive workshop content and level editor."

  • Cooperation
    1

    "Supports multiplayer and split-screen play, but mostly competitive rather than cooperative; some cooperative play with friends possible."

  • Creativity
    5

    "Robust level editor and Steam Workshop support enable extensive player creativity and content creation."

  • Domination
    -3

    "Community described as friendly and supportive; interactions emphasize shared experiences rather than dominance."

  • Escapism
    4

    "Players use the game for distraction, immersion in a futuristic neon world, and stress relief through engaging gameplay and music."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new routes, tricks, and map creation; players explore mechanics and experiment with level design."

  • Exploration
    3

    "Game features multiple routes, secrets, and encourages discovering shortcuts and hidden areas on tracks."

  • Expression
    3

    "Allows car color customization and map design, enabling player self-expression within the game."

  • Fantasy
    4

    "Futuristic, neon-lit sci-fi setting with imaginative car abilities and surreal track designs."

  • Fellowship
    2

    "Active but small community with social interaction on Discord and multiplayer, though mostly competitive."

  • Growth
    4

    "Players develop skills over time mastering controls and techniques; learning curve is a key part of the experience."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements; some reports of motion sickness in VR."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to fast-paced and challenging gameplay."

  • Intimacy
    -3

    "Social interactions are mostly surface-level competitive or cooperative play; limited evidence of close relationships."

  • Leadership
    -2

    "No strong evidence of leadership roles; multiplayer is mostly peer-based competition or collaboration."

  • Progression
    3

    "Players unlock cars, achievements, and new maps; progression is tied to skill and content unlocking."

  • Relaxation
    2

    "Some players find it relaxing and cathartic, but overall gameplay is intense and fast-paced with moments of tension."

  • Sensation
    4

    "Strong sensory stimulation from neon visuals, dynamic lighting, and electronic soundtrack."

  • Status
    2

    "Leaderboards and ghost racing provide social recognition, but community is small and less focused on status."

  • Story
    2

    "Campaign mode offers atmospheric narrative and lore, but story is minimal and abstract."

  • Strategy
    3

    "Players plan routes, use tricks and shortcuts, and solve platforming challenges requiring mental skill."

  • Thrill
    4

    "High-speed racing with risk of crashing, overheating, and intense obstacles creates suspense and thrill."

  • Value
    3

    "Players perceive good value due to extensive content, workshop, and replayability despite short official campaign."

  • Violence
    -2

    "Destruction is limited to car damage from obstacles; focus is more on survival and platforming than combat."

  • Survival
    3

    "Gameplay involves avoiding failure by managing boost, heat, and navigating deadly obstacles to survive tracks."

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    Last update: 06/03/2026