Hover Thumbnail

Hover similar games & best alternatives

Hover

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.

Global score

80/100

Genres

Action, Adventure, Strategy, Shooter, Sport

Similar games

    Pros

    • Fluid and enjoyable parkour movement
    • Large vertical open world maps
    • Friendly and supportive community
    • Mission editor and customization options
    • Energetic soundtrack by hideki naganuma

    Cons

    • Some missions are frustratingly difficult
    • Story is minimal and loosely connected
    • Performance and optimization issues on some systems
    • Lack of minimap and navigation aids
    • Multiplayer community is small and sometimes inactive

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose routes, create missions, and switch between characters with different builds, supporting high personal control."

    • Competence
      3

      "Gameplay is easy to learn but hard to master, with skill-based parkour, racing, and trick combos providing challenge and feedback."

    • Competition
      3

      "Includes multiplayer races, gameball matches, and leaderboards encouraging comparison and competition with others."

    • Continuation
      4

      "Many players report long playtimes and habitual engagement, with exploration, missions, and community content sustaining interest."

    • Cooperation
      3

      "Supports cooperative multiplayer missions and social interaction, though solo play is also common."

    • Creativity
      4

      "Mission editor and character customization allow players to create and modify content extensively."

    • Domination
      -3

      "Community described as friendly and supportive; gameplay emphasizes shared experiences rather than dominance."

    • Escapism
      4

      "Players use the game as a joyful, immersive escape with vibrant environments and music."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia, with no indication of obligation or pressure."

    • Experimenting
      4

      "Players explore movement mechanics, routes, and mission creation, encouraging experimentation."

    • Exploration
      4

      "Large vertical maps with hidden collectibles and secrets encourage discovery and curiosity-driven play."

    • Expression
      3

      "Character color customization and cosmetic options support player self-expression."

    • Fantasy
      3

      "Futuristic, neon-lit city with fictional races and dystopian themes provide imaginative fiction experience."

    • Fellowship
      4

      "Strong community presence with social interaction, friend-making, and cooperative play."

    • Growth
      3

      "Players level up characters, learn movement skills, and improve performance through progression."

    • Health
      -5

      "Sedentary gameplay with no physical activity component."

    • Idle
      -3

      "Requires focused attention for missions and multiplayer, not suited for passive or background play."

    • Intimacy
      2

      "Players form friendships and positive social bonds, though interactions remain mostly casual."

    • Leadership
      -2

      "No strong evidence of leadership roles; players mostly participate equally or cooperatively."

    • Progression
      4

      "Character leveling, chip upgrades, and unlockable content provide clear progression systems."

    • Relaxation
      3

      "Players enjoy flow and catharsis from movement and exploration, though some missions induce tension."

    • Sensation
      4

      "Bright neon visuals, fast-paced movement, and energetic music provide strong sensory stimulation."

    • Status
      2

      "Leaderboards and multiplayer visibility offer some social recognition, but not a dominant focus."

    • Story
      1

      "Story is minimal and secondary to gameplay; narrative is simple and loosely connected."

    • Strategy
      2

      "Some strategic planning in route selection, mission approaches, and character builds, but mostly action focused."

    • Thrill
      3

      "Fast movement, timed challenges, and police chases provide excitement and suspense."

    • Value
      3

      "Players report good value for money especially given frequent updates and community content."

    • Violence
      -4

      "Gameplay focuses on parkour, racing, and non-violent competition; combat is minimal and non-lethal."

    • Survival
      1

      "Some threat from police and mission failure, but overall low risk and forgiving mechanics."

    Last update: 29/04/2026