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GTTOD similar games & best alternatives

GTTOD

PC (Microsoft Windows) • 2017

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Quick resume

RISE. FALL. REPEAT. Ascend to the level of the Gods as you battle your way out of a shattered and chaotic dimension in this fast paced parkour FPS rogue-like.

Global score

88/100

Genres

Action, Adventure, Indie, Early Access, Shooter, Arcade

Similar games

    Pros

    • Fast and fluid movement
    • Satisfying gunplay and combat
    • Engaging roguelike progression
    • Stylish neon synthwave aesthetic
    • Dedicated and responsive developer

    Cons

    • Limited content and enemy variety
    • Some bugs and clipping issues
    • Single-player only
    • Steep learning curve for movement
    • Some ui and tutorial roughness

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Survival, Cooperation, Violence. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose movement style, weapons, and approach to levels with multiple paths and upgrade choices."

    • Competence
      4

      "High skill ceiling with fast-paced movement and shooting requiring precision and mastery; players receive feedback through satisfying gunplay and combos."

    • Competition
      -3

      "Focus is on personal runs and progression rather than direct competition or leaderboards."

    • Continuation
      4

      "Players report habitual play, long sessions, and replayability through roguelike loops and meta progression."

    • Cooperation
      -4

      "Single-player focused game with no mention of cooperative multiplayer or teamwork."

    • Creativity
      3

      "Players can customize loadouts, experiment with weapon upgrades and abilities, and explore different movement combos."

    • Domination
      -4

      "Interactions are individual and balanced; no evidence of power over others or trash talk."

    • Escapism
      4

      "Strong emphasis on fast-paced action, neon synthwave aesthetic, and immersive gameplay providing distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

    • Experimenting
      4

      "Players encouraged to try new weapons, movement techniques, and build synergies; game supports exploration of mechanics."

    • Exploration
      3

      "Levels have multiple routes, secrets, and interactive objects encouraging discovery, though some repetition noted."

    • Expression
      2

      "Some customization of weapons and loadouts; limited character customization but some cosmetic elements present."

    • Fantasy
      4

      "Futuristic neon cyberpunk world with exaggerated movement and abilities, blending Titanfall, Doom, and synthwave aesthetics."

    • Fellowship
      -3

      "Primarily solo experience with minimal social connection; community interaction mostly via Discord but gameplay is individual."

    • Growth
      4

      "Players learn and improve movement and combat skills; meta progression and upgrades support personal development."

    • Health
      -4

      "Sedentary gameplay with no physical activity; intense screen time and fast reflex demands."

    • Idle
      -4

      "Requires constant attention and focus due to fast-paced action and movement."

    • Intimacy
      -4

      "No evidence of close relationships or emotional sharing within gameplay."

    • Leadership
      -4

      "No leadership roles; gameplay is individual without group management or authority."

    • Progression
      4

      "Strong meta progression system with item upgrades, currency, and permanent unlocks driving advancement."

    • Relaxation
      2

      "Some players find flow and zen in movement and slow-motion states, though gameplay is generally intense."

    • Sensation
      4

      "Vivid neon visuals, impactful gun sounds, and synthwave music provide strong sensory stimulation."

    • Status
      -3

      "No social status or recognition systems evident; focus is on individual achievement."

    • Story
      2

      "Some narrative elements and lore hinted but gameplay mostly focused on action and roguelike runs."

    • Strategy
      3

      "Players plan loadouts, movement, and combat tactics; some strategic decision making in upgrades and encounters."

    • Thrill
      4

      "Fast-paced, high risk combat with suspenseful boss fights and tense enemy encounters."

    • Value
      3

      "Players feel good return on investment due to satisfying gameplay and ongoing updates from a dedicated dev."

    • Violence
      4

      "Enjoyment of combat and destruction is central, with shooting, explosions, and melee combat."

    • Survival
      3

      "Players must avoid death and manage resources during runs; threat level increases with progression."

    Last update: 26/04/2026