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Sepia Tears

Mac, Android, PC (Microsoft Windows), Linux • 2016

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Quick resume

A visual novel about a memory that a boy named Mark tries very hard to forget, and a girl named Myra who unearths it.

Global score

88/100

Genres

Casual, Indie, Simulator, Free To Play, Visual Novel

Pros

  • Free to play
  • Emotional and engaging story
  • Relatable characters
  • Pleasant soundtrack
  • Easy achievements

Cons

  • Linear plot with limited choices
  • Somewhat rough art style
  • Slow pacing at times
  • Lack of voice acting
  • Minimal replayability

Motivations

  • Autonomy
    2

    "Players make a few meaningful choices that slightly affect the story, but the overall plot is mostly linear with limited branching."

  • Competence
    3

    "The game involves reading and decision making with some skill in understanding narrative and language, but no complex gameplay mechanics."

  • Competition
    -5

    "No competitive elements; the experience is personal and story-driven without comparison to others."

  • Continuation
    3

    "Many players report being drawn in to finish the story in one or few sittings, indicating engagement and desire to continue."

  • Cooperation
    -5

    "Single-player visual novel with no multiplayer or cooperative features."

  • Creativity
    3

    "Players engage with a crafted story and art style, but have limited ability to create or modify content."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are narrative and personal."

  • Escapism
    4

    "The game offers emotional immersion and distraction through story and atmosphere, helping players escape real-life stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment, emotional experience, and curiosity without external pressure."

  • Experimenting
    1

    "Limited experimentation with choices; mostly linear story with few decision points."

  • Exploration
    -3

    "Story unfolds in familiar settings with little exploration; focus is on narrative rather than discovery."

  • Expression
    -2

    "Some character customization through choices, but no avatar personalization or cosmetic modifications."

  • Fantasy
    2

    "The story contains some mysterious and surreal elements but is grounded in a realistic high school setting."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of story and characters, and may improve language skills through reading."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle
    -3

    "Requires focused reading and attention; not designed for background or idle play."

  • Intimacy
    3

    "Emotional connection to characters and story fosters a sense of closeness and empathy."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression is narrative-based with story advancement and achievement collection."

  • Relaxation
    4

    "Many players find the game calming and emotionally soothing despite some melancholic themes."

  • Sensation
    2

    "Visual and auditory elements provide moderate sensory stimulation appropriate for a visual novel."

  • Status
    -4

    "Achievements exist but social recognition or status seeking is minimal or absent."

  • Story
    5

    "Strong narrative focus with emotional depth, character development, and plot twists."

  • Strategy
    -3

    "Minimal strategic thinking required; choices have limited impact on story outcomes."

  • Thrill
    1

    "Some suspense and emotional tension in story, but overall controlled and calm experience."

  • Value
    5

    "Highly praised for being a free, quality visual novel offering good return on time invested."

  • Violence
    -5

    "No violent or destructive gameplay elements; focus is on narrative and emotional content."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe narrative environment."

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    Last update: 06/03/2026