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The House in Fata Morgana

iOS, Nintendo 3DS, Android, PC (Microsoft Windows) • 2016

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Quick resume

A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.

Global score

95/100

Genres

Adventure, Visual Novel, Indie

Pros

  • Deep and emotionally powerful story
  • Unique gothic art style
  • Haunting and memorable soundtrack
  • Complex character development
  • Multiple endings and narrative twists

Cons

  • Slow pacing in early chapters
  • Lack of voice acting
  • Limited interactivity and gameplay
  • 4:3 aspect ratio with simple backgrounds
  • Some narrative repetition and length

Motivations

  • Autonomy
    4

    "Players follow a narrative with limited choices that influence endings, but mostly experience a story-driven visual novel with personal interpretation."

  • Competence
    -3

    "Gameplay is mostly reading text with few choices; no skill challenges or complex mechanics."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation
    4

    "Long playtime (20-50 hours), with many players engaged deeply and repeatedly returning to explore all endings."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Unique gothic art style and narrative structure with multiple interwoven stories and thematic depth."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are solitary and narrative-focused."

  • Escapism
    5

    "Strong escapism through immersive storytelling, emotional engagement, and gothic atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and themes, not due to obligation or pressure."

  • Experimenting
    2

    "Some exploration of narrative branches and endings, but mostly linear story progression."

  • Exploration
    3

    "Exploration of multiple time periods and character perspectives within the mansion's history."

  • Expression
    -4

    "Limited customization; players experience predefined characters and story presentation."

  • Fantasy
    3

    "Gothic and supernatural elements with reincarnation and curses, blending fiction with historical settings."

  • Fellowship
    -5

    "Primarily a solitary experience with minimal social interaction."

  • Growth
    4

    "Players develop understanding of complex characters, themes, and story through reading and reflection."

  • Health
    -5

    "Sedentary gameplay focused on reading; no physical activity involved."

  • Idle
    -4

    "Requires focused attention and sustained reading; not suitable for casual or background play."

  • Intimacy
    2

    "Emotional intimacy through deep character relationships and narrative, but no social interaction."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    1

    "Narrative progression through story chapters and endings; no item or power accumulation."

  • Relaxation
    1

    "Emotional and atmospheric experience with moments of tension and catharsis; mixed relaxation."

  • Sensation
    4

    "Strong sensory engagement through haunting music, gothic art, and emotional storytelling."

  • Status
    -5

    "No social status or recognition mechanics; experience is personal and private."

  • Story
    5

    "Central focus on narrative immersion with complex plot, character development, and thematic depth."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; mostly linear reading with occasional choices."

  • Thrill
    2

    "Some suspense and mystery elements create emotional tension, but no high-risk gameplay."

  • Value
    4

    "Highly praised for story, music, and art; considered worth the price and time investment."

  • Violence
    3

    "Narrative includes themes of violence and tragedy, but no player-driven violent gameplay."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026