Fields of Mistria similar games & best alternatives
Fields of Mistria
2024
Related articles
Quick resume
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
Global score
98/100
Genres
Indie, Role-playing (RPG), Simulator, Early Access
Similar games
Pros
- Charming characters and lively community
- Extensive customization and creative options
- Polished gameplay with balanced progression
- Relaxing and immersive fantasy setting
- Strong value for price even in early access
Cons
- Early access bugs and occasional crashes
- Limited inventory space early on
- Some pacing and map navigation issues
- Lack of romance options for some characters
- No physical activity or health-related gameplay
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to customize characters anytime, choose activities, and explore the town and mines with few restrictions."
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Competence3
"Game offers skill trees, combat with unique monster mechanics, and progression systems that provide meaningful challenges without excessive grind."
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Competition-4
"Focus is on personal pace and individual goals; no evidence of ranked or leaderboard competition."
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Continuation5
"Players report long sessions, high engagement, and habitual play with hundreds of hours anticipated."
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Cooperation1
"Some social interaction with NPCs and group conversations, but gameplay is mostly individual without multiplayer cooperation."
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Creativity4
"Extensive character customization, outfit presets, home decoration, and crafting allow creative expression."
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Domination-5
"Interactions emphasize equality and community; no signs of exerting control or superiority over others."
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Escapism5
"Players use the game as a cozy, immersive escape with charming characters and relaxing gameplay."
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Expectation-5
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
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Experimenting3
"Players explore various mechanics like magic, combat, farming, and social interactions, trying new things within the game."
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Exploration4
"Large map with many areas to discover, including mines, underwater diving, and hidden treasures."
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Expression5
"Strong emphasis on avatar customization, pronoun selection, outfit presets, and home decoration."
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Fantasy4
"Fantasy elements include magic, spells, dungeon exploration, and a whimsical anime-inspired world."
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Fellowship3
"Players feel part of a lively community with NPCs interacting with each other and group events like Friday night at the inn."
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Growth4
"Skill trees, character relationships, and town development provide learning and personal development opportunities."
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Health-4
"Typical sedentary gameplay with no physical activity; played mostly sitting with controller or keyboard."
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Idle-4
"Requires active engagement and attention; players report continuous focus and involvement."
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Intimacy4
"Strong character relationships, romance options, and meaningful social interactions with NPCs."
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Leadership-3
"Players mainly follow quests and storylines; no evidence of leading others or managing groups."
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Progression4
"Players accumulate items, upgrades, skill points, and town improvements as part of progression."
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Relaxation4
"Game provides a cozy, chill experience with balanced challenge and soothing music."
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Sensation3
"Enjoyable visuals, music, and animations provide sensory stimulation and emotional fun."
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Status-4
"Focus is on individual experience without social status or recognition systems."
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Story4
"Engaging narrative with character development, town rebuilding, and ongoing quests."
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Strategy3
"Skill trees, combat mechanics, and resource management require planning and problem solving."
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Thrill1
"Some suspense in combat and dungeon exploration, but overall a low-risk, controlled experience."
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Value5
"Players perceive strong value for price with extensive content and polish even in early access."
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Violence-2
"Combat exists but is not emphasized; game focuses more on farming, crafting, and socializing."
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Survival-3
"Low threat environment; survival elements are minimal and not a core focus."
Last update: 29/04/2026