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Potion Permit

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, PlayStation 4, Android • 2022

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Quick resume

Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.

Global score

80/100

Genres

Action, Adventure, Casual, Role-playing (RPG), Hack and slash/Beat 'em up, Simulator, Puzzle

Pros

  • Cozy and relaxing gameplay
  • Charming pixel art and animations
  • Engaging potion crafting puzzles
  • Meaningful npc relationships
  • Quality of life features like fast travel and dog companion

Cons

  • Some repetitive grind especially late game
  • Limited depth in romance and social interactions
  • Lack of mouse support and awkward controls
  • Bugs and glitches reported
  • Minimal character and home customization

Motivations

  • Autonomy
    3

    "Players have freedom to explore, choose quests, and manage relationships at their own pace, though some story progression is linear."

  • Competence
    2

    "Gameplay involves skill-based minigames and potion crafting puzzles, but overall difficulty is low and progression is straightforward."

  • Competition
    -4

    "Focus is on personal progression and relationships without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report long play sessions and attachment to the cozy gameplay loop despite some grind."

  • Cooperation
    -3

    "Gameplay centers on individual tasks like gathering and potion making; social interactions are one-on-one."

  • Creativity
    2

    "Players create potions using a puzzle mechanic and can decorate their home, though customization options are limited."

  • Domination
    -5

    "Interactions emphasize mutual respect and friendship; no evidence of dominance or power over others."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving experience with a charming fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    2

    "Players experiment with potion recipes and explore different approaches, though overall gameplay is repetitive."

  • Exploration
    3

    "Players explore different biomes and discover NPC stories and new areas, though map is limited."

  • Expression
    1

    "Some character customization and home decoration available, but options are limited and cosmetic."

  • Fantasy
    4

    "Game features a fantasy setting with alchemy, magical potions, and a fictional small town."

  • Fellowship
    3

    "Players build friendships and romantic relationships with NPCs, fostering a sense of community."

  • Growth
    3

    "Players develop skills, upgrade tools, and deepen relationships, though progression can feel slow."

  • Health
    -5

    "Gameplay is sedentary with no physical activity or rehab elements."

  • Idle
    -3

    "Game requires focused attention on tasks and minigames; not designed for background play."

  • Intimacy
    2

    "Romantic and friendship interactions exist but are limited in depth and emotional complexity."

  • Leadership
    -4

    "Players do not lead others; interactions are cooperative or individual without authority roles."

  • Progression
    3

    "Players accumulate items, upgrade tools and home, and unlock new content through quests."

  • Relaxation
    4

    "Game is praised for its relaxing, cozy atmosphere and stress-relieving gameplay."

  • Sensation
    2

    "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

  • Status
    -4

    "Achievements and social recognition are minimal; focus is on personal experience."

  • Story
    3

    "Narrative and character stories are a core part of the experience, though some find it shallow."

  • Strategy
    1

    "Some planning involved in potion crafting and resource management, but overall gameplay is simple."

  • Thrill
    -4

    "Game is low-risk and calm, with minimal suspense or emotional tension."

  • Value
    3

    "Players feel the game offers good value for time spent, especially on sale; some criticism of DLC pricing."

  • Violence
    -3

    "Combat exists but is simple and not a primary focus; emphasis is on healing and crafting."

  • Survival
    -4

    "Game environment is stable with minimal threat; survival elements are not emphasized."

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    Last update: 06/03/2026