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Everafter Falls

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2024

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Quick resume

Rediscover the simple life. Farm, fish, forge and fight to restore the peace in an all-new farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!

Global score

84/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Relaxing gameplay with no stamina bar
  • Unique pet and automation mechanics
  • Colorful art style and charming characters
  • Engaging collection and progression systems
  • Local co-op support and active developer

Cons

  • Limited character customization
  • Some grind and rng in progression
  • Lack of romance and deep social systems
  • Inventory management can be frustrating
  • Minor bugs and ui quirks

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose quests, and manage farming and combat at their own pace with minimal handholding."

  • Competence
    3

    "Game offers skill-based combat, strategic card upgrades, and progression through crafting and exploration, though some tasks can be grindy."

  • Competition
    -4

    "Focus is on personal pace and self-set goals; no evidence of competitive modes or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, habitual engagement, and desire to complete collections and story."

  • Cooperation
    3

    "Supports local split-screen co-op with shared goals and cooperative dungeon play, though online co-op is absent."

  • Creativity
    3

    "Players can customize farm layout, use cards to upgrade abilities, and decorate extensively, though character customization is limited."

  • Domination
    -5

    "Interactions emphasize mutual respect and cooperation; no evidence of dominance or power imposition."

  • Escapism
    5

    "Strong escapism appeal with relaxing gameplay, whimsical world, and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure noted."

  • Experimenting
    3

    "Players explore mechanics like pet automation, card upgrades, and dungeon combat, encouraging experimentation."

  • Exploration
    4

    "Game features large maps, seasonal changes, dungeons, and many collectibles encouraging discovery."

  • Expression
    2

    "Some character and environment customization available, mostly through furniture and cosmetic items."

  • Fantasy
    4

    "Imaginative setting with anthropomorphic animals, magical pets, pixies, and whimsical story elements."

  • Fellowship
    3

    "Community feeling through NPC interactions, festivals, and cooperative multiplayer."

  • Growth
    4

    "Players develop skills, unlock abilities via cards, and progress through story and crafting."

  • Health
    -4

    "Sedentary gameplay typical of farming sims; no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention for farming, combat, and quests; some waiting times but generally active engagement."

  • Intimacy
    -3

    "Limited social depth; no romance and mostly surface-level NPC interactions."

  • Leadership
    -4

    "No evidence of player leadership roles; cooperative play is shared and balanced."

  • Progression
    4

    "Strong progression through item collection, crafting, card upgrades, and dungeon completion."

  • Relaxation
    5

    "Game is designed for chill, stress-free play with no stamina and a cozy atmosphere."

  • Sensation
    3

    "Colorful visuals, pleasant music, and engaging mini-games provide enjoyable sensory stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on personal achievement and collection."

  • Story
    3

    "Narrative and character stories are present but light and humorous rather than deep or dramatic."

  • Strategy
    3

    "Requires planning in resource management, card usage, and combat tactics."

  • Thrill
    -2

    "Gameplay is low risk and relaxing; combat offers some challenge but no high suspense or risk."

  • Value
    4

    "Players report good value for time and money with many hours of content and replayability."

  • Violence
    1

    "Combat is present but mild and integrated into RPG elements; not focused on destruction."

  • Survival
    -3

    "Stable, low-risk environment with no survival pressure or resource scarcity."

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    Last update: 06/03/2026