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FIGHTING EX LAYER

PlayStation 4, PC (Microsoft Windows), Arcade • 2018

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Quick resume

After a long wait, Arika's EX characters gather once again for another exciting battle! Kairi, Skullomania, Blaire, Pullum and the others are all back with the latest graphics. And this time they're bringing a brand new system - the "Gougi System". Grasp victory with Gougi!

Global score

83/100

Genres

Action, Fighting, Arcade

Pros

  • Faithful to street fighter ex legacy
  • Rollback netcode implemented
  • Fun and skillful combat system
  • Unique gougi deck mechanic
  • Good graphics and music

Cons

  • Small player base limits online matchmaking
  • Limited single-player content
  • Some technical issues with resolution and input
  • Lack of story mode and offline modes
  • Gougi system can be divisive

Motivations

  • Autonomy
    4

    "Players can choose characters, control fighting styles, select Gougi decks for abilities, and pick between classic or progressive input modes, allowing significant control over gameplay."

  • Competence
    4

    "The game offers a skill-based fighting system with combo execution, trials, and an expert mode that challenges players to master complex combos."

  • Competition
    3

    "Includes ranked and casual online modes with leaderboards and matchmaking, though player base is small and matches often require external coordination."

  • Continuation
    3

    "Players report good replayability and long play sessions, especially with training and expert modes, though some mention limited single-player content."

  • Cooperation
    -3

    "Focus is primarily on 1v1 competitive play with limited cooperative or team-based modes; multiplayer is mostly independent matches."

  • Creativity
    3

    "The Gougi system and character customization via decks add creative strategic layers; players experiment with different builds and playstyles."

  • Domination
    -2

    "Community and developer attitude emphasize mutual respect and support rather than dominance or trash talk."

  • Escapism
    3

    "Players enjoy the game as a nostalgic and immersive experience that provides stress relief and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try different Gougi decks, characters, and input modes, exploring mechanics and strategies to find preferred playstyles."

  • Exploration
    -2

    "Game environments and stages are visually varied but limited; focus is on fighting mechanics rather than exploration."

  • Expression
    2

    "Some character customization via Gougi decks and cosmetic DLC exists, but limited compared to games focused on avatar personalization."

  • Fantasy
    4

    "Features imaginative characters and moves inspired by the Street Fighter EX series with fantastical elements and guest fighters."

  • Fellowship
    2

    "Community exists around Discord and online play, fostering some social connection, but mostly individual competitive focus."

  • Growth
    4

    "Players develop fighting skills, learn combos, and improve through training and expert modes, showing clear personal development."

  • Health
    -5

    "Typical sedentary fighting game with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement during matches; not designed for passive or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level competitive matches; limited evidence of close relationships forming through the game."

  • Leadership
    -3

    "No prominent leadership roles; players participate as equals in matches without authoritative or guiding roles."

  • Progression
    3

    "Progression through unlocking characters, Gougi decks, and DLC content; players accumulate upgrades and new abilities."

  • Relaxation
    2

    "Some players find the gameplay flow relaxing and enjoyable, though the fighting genre inherently involves tension and challenge."

  • Sensation
    3

    "Vibrant visuals, upbeat music, and satisfying combat feedback provide sensory stimulation and emotional enjoyment."

  • Status
    2

    "Ranked modes and leaderboards offer recognition, but small player base limits broad social status impact."

  • Story
    -3

    "Minimal story content; focus is on fighting mechanics and arcade mode rather than narrative immersion."

  • Strategy
    4

    "Requires mental challenge in combo execution, Gougi deck selection, and adapting tactics to opponents."

  • Thrill
    3

    "Fast-paced combat and competitive matches provide excitement and tension with risk and reward dynamics."

  • Value
    3

    "Players appreciate the game's value especially at discounted prices and for the content provided by a small passionate developer."

  • Violence
    4

    "Core gameplay involves combat, combos, and character battles with visual effects emphasizing fighting and destruction."

  • Survival
    3

    "Players focus on avoiding defeat and managing resources like meter and positioning to stay alive in matches."

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    Last update: 06/03/2026