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THE KING OF FIGHTERS XV

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

SHATTER ALL EXPECTATIONS! Transcend beyond your limits with KOF XV!

Global score

84/100

Genres

Action, Fighting

Pros

  • Large and diverse character roster
  • Deep and rewarding gameplay mechanics
  • Excellent rollback netcode and online play
  • Customizable soundtrack and nostalgic music library
  • Visually appealing character models and animations

Cons

  • Matchmaking issues and long wait times reported
  • Limited single player content beyond story mode
  • No built-in vsync option causing screen tearing
  • Tutorial and training modes could be improved
  • Some graphical effects and ui animations criticized

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, teams, and customize music; gameplay allows personal style and experimentation."

  • Competence
    4

    "High skill ceiling with complex combos, rewarding mastery, and detailed mechanics; training mode with frame data supports skill development."

  • Competition
    4

    "Strong emphasis on ranked and casual online matches with leaderboards and matchmaking; competitive community and tournaments."

  • Continuation
    3

    "Players report habitual play, long sessions, and repeated returns to the game despite some matchmaking frustrations."

  • Cooperation
    -3

    "Primarily focused on individual 1v1 or 3v3 team battles; limited cooperative gameplay or teamwork beyond team composition."

  • Creativity
    2

    "Customization of music playlists and team composition allows some creative expression; limited mod support enhances this."

  • Domination
    1

    "Competitive play involves asserting superiority but community is described as supportive; no strong evidence of toxic domination."

  • Escapism
    4

    "Players use the game for stress relief, immersion in a vibrant fighting world, and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of passion and intrinsic interest; no evidence of obligation or external pressure."

  • Experimenting
    4

    "Players explore new mechanics, combos, and team strategies; modding community actively experiments with game content."

  • Exploration
    2

    "Some exploration in unlocking music, endings, and character interactions; less emphasis on physical world exploration."

  • Expression
    2

    "Customization of music and team selection allows personal expression; limited character cosmetic options."

  • Fantasy
    4

    "Strong fantasy elements with fictional characters, exaggerated moves, and storylines; immersive fighting game fiction."

  • Fellowship
    2

    "Community engagement exists but mostly through online matchmaking and forums; limited evidence of deep social bonds."

  • Growth
    4

    "Players develop fighting skills, learn combos, and improve over time; training modes and tutorials support growth."

  • Health
    -4

    "Sedentary gameplay with reports of hand strain; no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suited for background or casual idle play."

  • Intimacy
    -3

    "Interactions are mostly competitive and surface-level; limited evidence of close emotional relationships."

  • Leadership
    -3

    "No evidence of leadership roles; players participate individually or in balanced teams without authority roles."

  • Progression
    3

    "Unlocking characters, music, and endings provides a sense of progression; DLC adds new content over time."

  • Relaxation
    1

    "Some players find flow and enjoyment, but the game also involves tension and challenge typical of fighting games."

  • Sensation
    3

    "Visual effects, soundtracks, and animations provide sensory stimulation and excitement."

  • Status
    3

    "Ranked modes and leaderboards provide social recognition; players seek status within the competitive community."

  • Story
    2

    "Story mode and character endings provide narrative immersion, though story is considered basic and secondary."

  • Strategy
    4

    "Requires mental challenge, planning, and problem solving in combos, team composition, and match tactics."

  • Thrill
    3

    "Players enjoy suspense and excitement from close matches, combos, and clutch moments."

  • Value
    3

    "Players perceive good value from large roster, content, and gameplay depth; some complaints about DLC pricing."

  • Violence
    4

    "Enjoyment of combat, special moves, and destruction is central to gameplay."

  • Survival
    3

    "Players manage health bars, resources, and avoid defeat in competitive matches."

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    Last update: 06/03/2026