THE KING OF FIGHTERS XV similar games & best alternatives
THE KING OF FIGHTERS XV
2022
Related articles
Quick resume
SHATTER ALL EXPECTATIONS! Transcend beyond your limits with KOF XV!
Global score
84/100
Genres
Action, Fighting
Similar games
Pros
- Large and diverse character roster
- Deep and rewarding gameplay mechanics
- Excellent rollback netcode and online play
- Customizable soundtrack and nostalgic music library
- Visually appealing character models and animations
Cons
- Matchmaking issues and long wait times reported
- Limited single player content beyond story mode
- No built-in vsync option causing screen tearing
- Tutorial and training modes could be improved
- Some graphical effects and ui animations criticized
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Leadership, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose characters, teams, and customize music; gameplay allows personal style and experimentation."
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Competence4
"High skill ceiling with complex combos, rewarding mastery, and detailed mechanics; training mode with frame data supports skill development."
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Competition4
"Strong emphasis on ranked and casual online matches with leaderboards and matchmaking; competitive community and tournaments."
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Continuation3
"Players report habitual play, long sessions, and repeated returns to the game despite some matchmaking frustrations."
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Cooperation-3
"Primarily focused on individual 1v1 or 3v3 team battles; limited cooperative gameplay or teamwork beyond team composition."
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Creativity2
"Customization of music playlists and team composition allows some creative expression; limited mod support enhances this."
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Domination1
"Competitive play involves asserting superiority but community is described as supportive; no strong evidence of toxic domination."
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Escapism4
"Players use the game for stress relief, immersion in a vibrant fighting world, and distraction from real life."
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Expectation-4
"Players engage voluntarily out of passion and intrinsic interest; no evidence of obligation or external pressure."
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Experimenting4
"Players explore new mechanics, combos, and team strategies; modding community actively experiments with game content."
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Exploration2
"Some exploration in unlocking music, endings, and character interactions; less emphasis on physical world exploration."
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Expression2
"Customization of music and team selection allows personal expression; limited character cosmetic options."
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Fantasy4
"Strong fantasy elements with fictional characters, exaggerated moves, and storylines; immersive fighting game fiction."
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Fellowship2
"Community engagement exists but mostly through online matchmaking and forums; limited evidence of deep social bonds."
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Growth4
"Players develop fighting skills, learn combos, and improve over time; training modes and tutorials support growth."
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Health-4
"Sedentary gameplay with reports of hand strain; no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement; not suited for background or casual idle play."
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Intimacy-3
"Interactions are mostly competitive and surface-level; limited evidence of close emotional relationships."
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Leadership-3
"No evidence of leadership roles; players participate individually or in balanced teams without authority roles."
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Progression3
"Unlocking characters, music, and endings provides a sense of progression; DLC adds new content over time."
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Relaxation1
"Some players find flow and enjoyment, but the game also involves tension and challenge typical of fighting games."
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Sensation3
"Visual effects, soundtracks, and animations provide sensory stimulation and excitement."
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Status3
"Ranked modes and leaderboards provide social recognition; players seek status within the competitive community."
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Story2
"Story mode and character endings provide narrative immersion, though story is considered basic and secondary."
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Strategy4
"Requires mental challenge, planning, and problem solving in combos, team composition, and match tactics."
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Thrill3
"Players enjoy suspense and excitement from close matches, combos, and clutch moments."
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Value3
"Players perceive good value from large roster, content, and gameplay depth; some complaints about DLC pricing."
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Violence4
"Enjoyment of combat, special moves, and destruction is central to gameplay."
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Survival3
"Players manage health bars, resources, and avoid defeat in competitive matches."
Where to buy
Last update: 29/04/2026