Frederic: Evil Strikes Back Thumbnail

Frederic: Evil Strikes Back similar games & best alternatives

Frederic: Evil Strikes Back

PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Linux • 2014

Related articles

Quick resume

Frederic - Evil Strikes Back - The Bigger, Better, More Awesome sequel. Great new tracks. Great new locations. Great new features. Great new story.

Global score

84/100

Genres

Action, Casual, Indie, Adventure, Music

Similar games

    Pros

    • Excellent and varied soundtrack
    • Humorous and charming story and characters
    • Challenging but accessible gameplay
    • Includes soundtrack with purchase
    • Low price especially on sale

    Cons

    • Short game length
    • Somewhat awkward controls on keyboard
    • Limited gameplay innovation
    • Story can be silly or underdeveloped
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Violence, Experimenting, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can customize key bindings and choose difficulty levels, allowing some control over gameplay experience, but the core gameplay follows fixed note patterns."

    • Competence
      4

      "The game challenges players with increasing difficulty and complex note patterns requiring skill and practice to master."

    • Competition
      1

      "Includes leaderboards and achievements, but competition is not the main focus; mostly a personal skill challenge."

    • Continuation
      2

      "Players tend to replay songs to improve scores and achievements, indicating some habitual engagement."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements."

    • Creativity
      -3

      "Gameplay involves following preset note sequences; no creative input or music composition by players."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are individual and balanced."

    • Escapism
      3

      "Players use the game as a fun distraction and stress relief, enjoying music and humor."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

    • Experimenting
      -2

      "Gameplay is consistent with established rhythm game mechanics; limited novelty exploration."

    • Exploration
      -4

      "Players navigate known levels and songs repeatedly; no discovery of new areas or secrets."

    • Expression
      -4

      "Limited customization; players cannot modify characters or environments beyond key bindings."

    • Fantasy
      2

      "Features a humorous fictional story with exaggerated characters and pop culture parodies."

    • Fellowship
      -5

      "No social or community features; purely solo play."

    • Growth
      4

      "Players develop finger dexterity, rhythm skills, and hand-eye coordination through practice."

    • Health
      1

      "Some physical activity involved in finger movement; no explicit exercise or rehab focus."

    • Idle
      -4

      "Requires focused attention and active engagement during gameplay."

    • Intimacy
      -5

      "No social interactions or relationship-building features."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players progress by unlocking levels, achievements, and improving scores."

    • Relaxation
      3

      "Music and gameplay provide a relaxing and enjoyable flow experience for many players."

    • Sensation
      3

      "Engaging music and colorful visuals provide sensory stimulation and emotional enjoyment."

    • Status
      1

      "Leaderboards and achievements offer some recognition, but social status is limited."

    • Story
      2

      "Includes a humorous narrative with cutscenes and character interactions enhancing immersion."

    • Strategy
      -2

      "Gameplay focuses on timing and reflexes rather than complex planning or problem solving."

    • Thrill
      2

      "Higher difficulties provide tension and challenge, creating moments of suspense and excitement."

    • Value
      3

      "Generally considered good value especially when purchased on sale; soundtrack included."

    • Violence
      -5

      "No violent content; gameplay centers on music and rhythm."

    • Survival
      -4

      "No survival or threat avoidance mechanics; stable gameplay environment."

    Last update: 29/04/2026