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SMASHING THE BATTLE

Nintendo Switch, PC (Microsoft Windows), iOS, Oculus Rift, PlayStation 4, Android • 2016

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Quick resume

In the year 2085, a huge multiplex construction site becomes a victim of a massive-scale hacking incident. Due to the hack, the construction robots start to attack the workers onsite.

Global score

73/100

Genres

Action, Casual, Indie, Hack and slash/Beat 'em up, Role-playing (RPG), Fighting, Arcade, Adventure

Pros

  • Satisfying and responsive combat
  • Attractive anime-style characters with fanservice
  • Simple controls and accessible gameplay
  • Good upgrade and progression system
  • Affordable price with decent content

Cons

  • Repetitive level design and enemy types
  • Limited skill variety and customization
  • No multiplayer or cooperative modes
  • Lack of options for control remapping and settings
  • Some players find difficulty spikes and grinding tedious

Motivations

  • Autonomy
    3

    "Players can choose between two characters with distinct skills and upgrade stats, but gameplay is largely fixed with limited skill variety."

  • Competence
    3

    "Game requires skillful use of dodge and timing to survive; challenge mode is difficult and demands mastery, but combat is repetitive."

  • Competition
    -3

    "Focus is on individual progression and personal challenge; no multiplayer or ranked modes mentioned."

  • Continuation
    2

    "Players engage in grinding and replaying levels to unlock outfits, fan art, and upgrades, indicating moderate habitual play."

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay; entirely single-player experience."

  • Creativity
    -2

    "Customization limited to unlocking outfits and upgrading stats; no character creation or deep modification."

  • Domination
    -5

    "No evidence of player dominance over others; gameplay is solo and cooperative elements are absent."

  • Escapism
    3

    "Players use the game as a stress relief and distraction with fast-paced combat and fanservice elements."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

  • Experimenting
    -2

    "Limited experimentation due to fixed movesets and repetitive level design; some tactical use of skills noted."

  • Exploration
    -3

    "Levels and environments are repetitive with little variety or discovery; focus on combat rather than exploration."

  • Expression
    2

    "Players unlock and equip different costumes providing some self-expression, though options are limited."

  • Fantasy
    4

    "Game features anime-style characters, exaggerated fanservice, and sci-fi robot combat, emphasizing imaginative fiction."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players improve characters through upgrades and unlocking content, showing learning and development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat; not suited for passive or background play."

  • Intimacy
    -5

    "No close social interactions or relationship building; purely individual play."

  • Leadership
    -5

    "No leadership or group management roles; single-player only."

  • Progression
    4

    "Strong emphasis on collecting coins, scraps, keys to upgrade stats, unlock costumes and fan art."

  • Relaxation
    2

    "Gameplay provides satisfying flow and catharsis but also includes challenging and tense moments."

  • Sensation
    3

    "Visual and auditory stimulation from anime art style, jiggle physics, and fast-paced combat."

  • Status
    -4

    "No social recognition or leaderboards; achievements exist but are personal."

  • Story
    2

    "Basic narrative with character dialogue and unlockable lore, but story is simple and secondary to gameplay."

  • Strategy
    2

    "Some tactical use of skills and positioning required, but overall combat is straightforward and repetitive."

  • Thrill
    2

    "Combat includes suspenseful dodging and boss fights with area attacks, creating moments of tension and relief."

  • Value
    3

    "Affordable price with decent content and replay value, especially on sale."

  • Violence
    4

    "Enjoyment of combat and destruction of robotic enemies is central to gameplay."

  • Survival
    3

    "Players must avoid damage and manage resources like SP to survive waves of enemies and bosses."

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    Last update: 06/03/2026