Gun Done similar games & best alternatives
Gun Done
2016
Related articles
Quick resume
Gun Done - it's a timekiller arcade game about brave heroes
Global score
89/100
Genres
Casual, Indie
Similar games
Pros
- Low price and good value
- Simple, addictive reflex-based gameplay
- Variety of characters and mini-games
- Local multiplayer mode
- Humorous and charming pixel art style
Cons
- Limited content and repetitive gameplay
- No online multiplayer
- Lack of narrative or story
- Unlocking all content requires grind
- No fullscreen mode and minor technical issues
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Idle, Expression, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose from many characters and customize appearance, but gameplay is structured around fixed mini-games and duels."
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Competence4
"Game challenges player reflexes and reaction speed with increasing difficulty and varied mini-games."
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Competition3
"Includes local multiplayer and tournament modes encouraging competition, but no online multiplayer."
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Continuation1
"Players enjoy short sessions and time-killing gameplay, but content is limited and repetitive, leading to eventual boredom."
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Cooperation-4
"Gameplay is primarily solo or local competitive; no cooperative or team-based modes."
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Creativity1
"Customization of characters and weapons is cosmetic only; gameplay follows preset mini-games without creative input."
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Domination-3
"Competitive but friendly local multiplayer with no evidence of dominance or toxic behavior."
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Escapism2
"Players use the game as a casual distraction and stress relief, a lighthearted time-killer."
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Expectation-4
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
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Experimenting2
"Varied mini-games and different opponents encourage trying different strategies and reactions."
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Exploration-3
"Game content is limited and repetitive, with no exploration or discovery elements."
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Expression2
"Players can customize character skins and weapons for self-expression, though purely cosmetic."
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Fantasy3
"Set in a stylized Wild West with fictional and pop culture characters, providing imaginative fiction."
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Fellowship1
"Some social interaction via local multiplayer and shared achievements, but mostly individual play."
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Growth2
"Players improve reflexes and reaction speed, and unlock new characters and weapons over time."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle3
"Designed as a casual time-killer suitable for short sessions or background play."
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Intimacy-4
"Minimal social or emotional connection; interactions are brief and surface-level."
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Leadership-5
"No leadership or group management elements; gameplay is individual or peer competition."
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Progression3
"Players accumulate in-game currency to unlock characters, weapons, and cosmetic items."
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Relaxation3
"Game provides a fun, casual experience with a balance of challenge and flow for relaxation."
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Sensation2
"Enjoyable pixel art, sound effects, and humorous dialogues provide light sensory stimulation."
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Status1
"Some recognition through achievements and trading cards, but limited social status impact."
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Story-4
"No narrative or plot; gameplay consists of repeated duels and mini-games without story context."
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Strategy1
"Some mini-games require timing and pattern recognition, but overall gameplay is simple and reflex-based."
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Thrill2
"Quick reflex duels create moments of tension and excitement, though limited in scope."
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Value4
"Highly praised for low price, good value for money, and trading cards offset cost."
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Violence3
"Gameplay centers on gun duels and shooting opponents, emphasizing combat and destruction."
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Survival2
"Players must avoid being shot and survive duels, requiring quick reactions and timing."
Last update: 29/04/2026