Gun Done similar games & best alternatives
Gun Done
2016
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Quick resume
Gun Done - it's a timekiller arcade game about brave heroes
Global score
89/100
Genres
Casual, Indie
Pros
- Low price and good value
- Simple, addictive reflex-based gameplay
- Variety of characters and mini-games
- Local multiplayer mode
- Humorous and charming pixel art style
Cons
- Limited content and repetitive gameplay
- No online multiplayer
- Lack of narrative or story
- Unlocking all content requires grind
- No fullscreen mode and minor technical issues
Motivations
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Autonomy3
"Players can choose from many characters and customize appearance, but gameplay is structured around fixed mini-games and duels."
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Competence4
"Game challenges player reflexes and reaction speed with increasing difficulty and varied mini-games."
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Competition3
"Includes local multiplayer and tournament modes encouraging competition, but no online multiplayer."
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Continuation1
"Players enjoy short sessions and time-killing gameplay, but content is limited and repetitive, leading to eventual boredom."
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Cooperation-4
"Gameplay is primarily solo or local competitive; no cooperative or team-based modes."
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Creativity1
"Customization of characters and weapons is cosmetic only; gameplay follows preset mini-games without creative input."
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Domination-3
"Competitive but friendly local multiplayer with no evidence of dominance or toxic behavior."
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Escapism2
"Players use the game as a casual distraction and stress relief, a lighthearted time-killer."
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Expectation-4
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
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Experimenting2
"Varied mini-games and different opponents encourage trying different strategies and reactions."
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Exploration-3
"Game content is limited and repetitive, with no exploration or discovery elements."
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Expression2
"Players can customize character skins and weapons for self-expression, though purely cosmetic."
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Fantasy3
"Set in a stylized Wild West with fictional and pop culture characters, providing imaginative fiction."
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Fellowship1
"Some social interaction via local multiplayer and shared achievements, but mostly individual play."
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Growth2
"Players improve reflexes and reaction speed, and unlock new characters and weapons over time."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle3
"Designed as a casual time-killer suitable for short sessions or background play."
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Intimacy-4
"Minimal social or emotional connection; interactions are brief and surface-level."
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Leadership-5
"No leadership or group management elements; gameplay is individual or peer competition."
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Progression3
"Players accumulate in-game currency to unlock characters, weapons, and cosmetic items."
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Relaxation3
"Game provides a fun, casual experience with a balance of challenge and flow for relaxation."
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Sensation2
"Enjoyable pixel art, sound effects, and humorous dialogues provide light sensory stimulation."
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Status1
"Some recognition through achievements and trading cards, but limited social status impact."
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Story-4
"No narrative or plot; gameplay consists of repeated duels and mini-games without story context."
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Strategy1
"Some mini-games require timing and pattern recognition, but overall gameplay is simple and reflex-based."
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Thrill2
"Quick reflex duels create moments of tension and excitement, though limited in scope."
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Value4
"Highly praised for low price, good value for money, and trading cards offset cost."
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Violence3
"Gameplay centers on gun duels and shooting opponents, emphasizing combat and destruction."
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Survival2
"Players must avoid being shot and survive duels, requiring quick reactions and timing."
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Last update: 06/03/2026