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Surfingers

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

Surf as far as you can. Through the oceans, caves, snowy hills and deserts full of sand.

Global score

78/100

Genres

Action, Casual, Indie, Sport, Arcade

Pros

  • Simple and addictive gameplay
  • Low price and good value
  • Local and online multiplayer
  • Variety of unlockable characters
  • Steam achievements and trading cards

Cons

  • Repetitive gameplay and music
  • Fast pace causes eye strain
  • Multiplayer player base is small
  • Lack of narrative or exploration
  • Some achievements very difficult

Motivations

  • Autonomy
    4

    "Players control wave height with simple up/down inputs, allowing direct influence over gameplay and decisions."

  • Competence
    4

    "Game is challenging with fast pace and increasing difficulty requiring skill and reflexes to progress."

  • Competition
    3

    "Includes online and local multiplayer with ranking systems, encouraging competition among players."

  • Continuation
    2

    "Players often play in short bursts; some find it addictive and return repeatedly, but others get bored quickly."

  • Cooperation
    2

    "Local multiplayer and split-screen modes support cooperative play, though mostly competitive multiplayer."

  • Creativity
    -3

    "Gameplay is highly structured with fixed wave patterns and limited player modification or creation."

  • Domination
    -2

    "Multiplayer is competitive but no evidence of dominance behaviors; interactions appear balanced and friendly."

  • Escapism
    3

    "Players use the game as a casual distraction and stress relief, enjoying its simple, fast-paced gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not due to obligation or external pressure."

  • Experimenting
    -3

    "Gameplay is repetitive with fixed controls and patterns; little novelty or mechanic exploration reported."

  • Exploration
    -4

    "Levels and obstacles are fixed and repetitive; no open exploration or discovery elements."

  • Expression
    2

    "Players can unlock and choose from various characters, allowing some degree of self-expression."

  • Fantasy
    1

    "Game features stylized, cartoonish characters and settings but no deep fantasy or roleplaying elements."

  • Fellowship
    2

    "Community aspects exist via multiplayer and shared achievements, though many play solo."

  • Growth
    3

    "Players improve reflexes and skills over time to achieve higher scores and unlock characters."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Designed for short sessions and casual play; players often use it to fill small time gaps."

  • Intimacy
    -3

    "Social interactions are limited to competitive multiplayer; no evidence of close relationships forming."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

  • Progression
    3

    "Players collect stars to unlock new characters and achieve higher scores, showing progression."

  • Relaxation
    1

    "Some players find the game relaxing or zen-like, but others report frustration and eye strain."

  • Sensation
    3

    "Fast-paced visuals and music provide sensory stimulation and excitement."

  • Status
    2

    "Ranking systems and achievements provide social recognition and status among players."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free and focused on score and reflexes."

  • Strategy
    1

    "Requires quick reflexes and timing but minimal strategic planning or problem solving."

  • Thrill
    3

    "Increasing speed and difficulty create tension and excitement, providing a thrill."

  • Value
    4

    "Low price and inclusion of achievements and trading cards provide good value for time and money."

  • Violence
    -5

    "No violence; gameplay is focused on surfing and avoiding obstacles."

  • Survival
    3

    "Players must avoid crashing and survive as long as possible to achieve high scores."

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    Last update: 06/03/2026