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Haunt the House: Terrortown

PlayStation Vita, PC (Microsoft Windows), iOS, Mac, Web browser • 2014

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Quick resume

Haunt your way through town in the dead of night! Possess objects to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over? A side-scrolling action puzzle game starring ghosts!

Global score

87/100

Genres

Action, Casual, Indie, Puzzle, Adventure

Pros

  • Charming and cute art style
  • Unique and creative haunting mechanics
  • Nostalgic for fans of original flash game
  • Relaxing and accessible gameplay
  • Frequent free updates adding levels

Cons

  • Very short game length
  • Some ai and bug issues reported
  • Low replay value beyond achievements
  • Lack of story depth
  • Occasional game crashes

Motivations

  • Autonomy
    4

    "Players control a ghost freely possessing various objects to scare people, with multiple options unlocked by gameplay progress."

  • Competence
    2

    "Gameplay is simple and easy to learn, with some challenge in achieving high scores and completing achievements."

  • Competition
    -3

    "Focus is on personal play and self-improvement rather than direct competition with others."

  • Continuation
    1

    "Short game length but some players enjoy replaying for achievements and nostalgia."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay elements."

  • Creativity
    4

    "Players creatively use various objects with unique animations and spooks to scare people."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; gameplay is individual and lighthearted."

  • Escapism
    4

    "Players use the game as a relaxing, nostalgic, and stress-relieving distraction."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia without obligation or pressure."

  • Experimenting
    3

    "Players experiment with different objects and spook combinations to discover effects."

  • Exploration
    2

    "Multiple levels and objects encourage some discovery, though environments are limited."

  • Expression
    2

    "Players can choose different ghosts and customize haunting style to some extent."

  • Fantasy
    5

    "Strong fantasy theme playing as a ghost with supernatural abilities in imaginative settings."

  • Fellowship
    -5

    "No social or community features; primarily a solo experience."

  • Growth
    2

    "Some learning and skill improvement in mastering scares and achievements."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and interaction to possess objects and scare people."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual play."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players unlock new spook abilities and ghosts as they scare more people."

  • Relaxation
    4

    "Many players find the game charming, cute, and relaxing with lighthearted gameplay."

  • Sensation
    3

    "Enjoyable visual and audio design with cute animations and sound effects."

  • Status
    -5

    "No social status or recognition systems; focus is on personal enjoyment."

  • Story
    -2

    "Minimal story presence; gameplay is mostly context-free and casual."

  • Strategy
    1

    "Some light strategy in choosing objects and timing scares, but overall simple mechanics."

  • Thrill
    1

    "Mild suspense from scaring people, but overall a light and casual experience."

  • Value
    2

    "Generally considered good value especially when purchased on sale; short length noted."

  • Violence
    1

    "Includes scaring and some accidental deaths of NPCs, but presented in a cartoonish and humorous way."

  • Survival
    -4

    "No survival or threat mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026