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Tick Tock Isle

PC (Microsoft Windows) • 2015

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Quick resume

Strike is inadvertently transported into the past while attempting to repair a mysterious, abandoned clock tower.  Endeavoring to return to the future, Strike must fix both the time machine and the island’s dysfunctional family who are responsible for much of the clock’s disrepair.

Global score

86/100

Genres

Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Charming pixel art and music
  • Relaxing and heartwarming story
  • Simple and accessible gameplay
  • Excellent value for price
  • Interesting time travel mechanic

Cons

  • Short playtime
  • Confusing map/navigation
  • Some tedious backtracking
  • Limited platforming minigames
  • Lack of controller support and fullscreen

Motivations

  • Autonomy
    3

    "Players freely explore the island and choose how to solve puzzles by time traveling and item usage, though within a linear quest structure."

  • Competence
    1

    "Puzzles are simple and mostly involve item collection and usage; some platforming minigames add slight challenge but are not very difficult."

  • Competition
    -5

    "No competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation
    1

    "Short game (~1.5-2 hours) with some replayability due to sidequests, but overall limited long-term engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Time travel mechanic allows creative puzzle solving by affecting past and future states; however, gameplay is mostly item fetch quests."

  • Domination
    -5

    "No elements of dominance or power over others; interactions are cooperative and narrative-driven."

  • Escapism
    4

    "Players use the game as a relaxing, charming escape with a heartwarming story and soothing music."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no obligation or external pressure noted."

  • Experimenting
    2

    "Players experiment with time travel and item interactions to discover puzzle solutions and story outcomes."

  • Exploration
    3

    "Exploration of the mansion and island across two time periods is central, though the map can be confusing and requires learning."

  • Expression
    -3

    "Limited customization; players interact with preset characters and environments without personalization."

  • Fantasy
    3

    "Time travel and whimsical story provide a light fantasy experience with imaginative elements."

  • Fellowship
    -4

    "Minimal social interaction; focus is on solo play and individual experience."

  • Growth
    2

    "Players develop understanding of puzzles and story through exploration and trial, though learning curve is gentle."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and active engagement; some players noted running around and puzzle solving."

  • Intimacy
    -4

    "Interactions with characters are light and humorous but lack deep emotional connection or relationship building."

  • Leadership
    -5

    "No leadership or management roles; player acts independently without directing others."

  • Progression
    2

    "Progression through item collection and puzzle completion; limited upgrades or power accumulation."

  • Relaxation
    4

    "Game praised for relaxing atmosphere, soothing music, and gentle pacing."

  • Sensation
    2

    "Enjoyable pixel art and music provide sensory pleasure, though not intense stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is simple but charming and heartwarming, with character-driven story and time travel theme."

  • Strategy
    1

    "Puzzles require some planning and understanding of time travel effects but are generally straightforward."

  • Thrill
    -3

    "Game is low risk and calm; lacks suspense or intense thrills."

  • Value
    5

    "Highly praised for excellent value given low price and enjoyable experience."

  • Violence
    -4

    "Minimal violence limited to imaginary platforming segments; overall constructive and peaceful gameplay."

  • Survival
    -5

    "No survival mechanics or threats; stable and safe game environment."

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    Last update: 06/03/2026