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HoloParade

PC (Microsoft Windows), Mac • 2023

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Quick resume

Collect your favorite characters, nurture them, and have fun just watching in this hololive fan game! It's a 2D tower defense game that offers depth for dedicated players, strategic elements, and easy enjoyment for casual players.

Global score

86/100

Genres

Indie, Strategy

Pros

  • Cute and appealing character art
  • Engaging strategic gameplay
  • Fair gacha system without microtransactions
  • Frequent updates and developer responsiveness
  • Good value for price especially for hololive fans

Cons

  • Grindy progression and ticket farming
  • Some difficulty spikes and balance issues
  • Repetitive gameplay and music
  • Limited quality of life features (no speed-up, no auto-play)
  • Confusing pr minigame and ui quirks

Motivations

  • Autonomy
    3

    "Players can freely choose and customize teams, experiment with unit synergies and strategies, but gameplay is largely structured around stages and gacha mechanics."

  • Competence
    3

    "Game involves strategic team building, timing, and adapting to enemy auras; some difficulty spikes require skill and planning."

  • Competition
    -3

    "Focus is on personal progression and overcoming AI challenges rather than direct player-vs-player competition."

  • Continuation
    3

    "Many reviews mention long play sessions, grinding for tickets and coins, and habitual play to unlock and upgrade units."

  • Cooperation
    -4

    "Gameplay is single player focused with no mention of multiplayer or cooperative modes."

  • Creativity
    3

    "Players experiment with team compositions, unit synergies, and strategies to overcome challenges."

  • Domination
    -4

    "Interactions are with AI enemies; no evidence of player dominance or social power dynamics."

  • Escapism
    4

    "Players use the game as a relaxing distraction and fanservice experience, escaping real life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of interest and fandom, not due to obligation or pressure."

  • Experimenting
    3

    "Players try different unit combinations, synergies, and tactics to optimize performance."

  • Exploration
    -2

    "Game is stage-based with limited new area discovery; focus is on mastering known stages rather than exploration."

  • Expression
    2

    "Some customization in team building and unit upgrades, but limited cosmetic or avatar personalization."

  • Fantasy
    4

    "Game features imaginative characters from Hololive universe and fantasy-themed mascots."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience."

  • Growth
    4

    "Players develop skills in strategy, team building, and learn game mechanics over time."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires active attention and strategic input; no auto-play or idle mechanics."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing."

  • Leadership
    -4

    "No leadership or group management roles; player controls own units only."

  • Progression
    4

    "Strong emphasis on collecting units, leveling up, unlocking abilities, and progressing through stages."

  • Relaxation
    2

    "Generally relaxing and casual gameplay, though some difficulty spikes cause tension."

  • Sensation
    3

    "Enjoyable visuals, character animations, and sound contribute to sensory pleasure."

  • Status
    -3

    "Achievements and trophies exist but social recognition or popularity is not a focus."

  • Story
    1

    "Some narrative elements and character interactions exist but gameplay is mostly context-free tower defense."

  • Strategy
    4

    "Requires planning, resource management, and tactical decision making to succeed."

  • Thrill
    1

    "Some suspense from difficulty spikes and boss fights, but mostly controlled gameplay."

  • Value
    4

    "Players feel they get good value for money and time invested, especially fans of Hololive."

  • Violence
    2

    "Combat and destruction of enemy units is central, but presented in a cute, non-graphic style."

  • Survival
    3

    "Players must manage resources and avoid losing bases to survive waves of enemies."

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    Last update: 06/03/2026