Erannorth Reborn similar games & best alternatives
Erannorth Reborn
2019
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Quick resume
Erannorth Reborn is a hardcore sandbox Card Game with heavy emphasis on Deck-Building, Character Customization and Moddability. Create unique characters with distinctive attributes, racial/class skills and perks that affect your cards. Adjust and adapt your deck & equipment on-the-fly.
Global score
84/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Extensive customization and deck building
- Deep and complex strategic gameplay
- High replayability with many races, classes, and modes
- Active and responsive developer with mod support
- Strong progression and mastery systems
Cons
- Steep learning curve and complex mechanics
- Clunky and unintuitive ui
- Art style and visuals criticized
- Minimal narrative or story content
- Single-player only with no social or multiplayer features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have extensive freedom to customize characters, decks, and game modes; can alter decks on the fly even during combat."
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Competence4
"Complex mechanics with deep strategic and tactical gameplay; learning curve is steep but rewarding."
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Competition-4
"Single-player focused with no PvP or ranked modes; emphasis on personal mastery and progression."
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Continuation5
"High replayability with many races, classes, cards, and game modes; players report hundreds of hours played."
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Cooperation-5
"Entirely single-player experience with no cooperative multiplayer elements."
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Creativity5
"Strong emphasis on deck building, character customization, modding, and creating custom game modes."
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Domination-5
"No social or multiplayer dominance elements; gameplay is self-directed and individual."
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Escapism4
"Deep, immersive gameplay offers distraction and engagement away from real life; some players enjoy it as a relaxing hobby."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."
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Experimenting5
"Encourages trying new race/class combos, deck strategies, and modding; players enjoy experimenting with synergies."
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Exploration3
"Adventure and sandbox modes allow exploration of maps and events; discovery of new cards and combos."
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Expression3
"Character portraits and modding allow some self-expression, though base art style is criticized."
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Fantasy4
"Strong fantasy setting with races, classes, magic, and mythical creatures; immersive fictional world."
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Fellowship-5
"Minimal social interaction; community exists but gameplay is solo."
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Growth5
"Players develop skills, unlock cards, master races/classes, and improve strategies over time."
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Health-5
"Typical sedentary gameplay with no physical activity elements."
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Idle-4
"Requires focused attention and strategic thinking; not a casual or idle game."
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Intimacy-5
"No close social or emotional connections formed through gameplay; solo experience."
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Leadership-5
"No leadership or group management roles; player controls only own character."
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Progression5
"Strong progression systems with leveling, unlocking cards, mastery, and character growth."
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Relaxation3
"Some players find the game relaxing and engaging; others note steep learning curve and complexity."
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Sensation1
"Visuals are functional but criticized; sound and effects are minimal; focus is on mechanics over sensory stimulation."
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Status-5
"No social status or recognition systems; achievements are personal and not publicly ranked."
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Story1
"Minimal narrative or lore; gameplay is mostly mechanics-driven with some flavor text."
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Strategy5
"Highly strategic gameplay requiring planning, synergy, and problem solving."
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Thrill2
"Some suspense and challenge in battles and runs, but overall controlled and turn-based."
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Value5
"Players report excellent value for money with extensive content and replayability."
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Violence3
"Combat involves attacks and damage but is turn-based and strategic rather than graphic or chaotic."
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Survival4
"Players must manage resources and avoid defeat; roguelike elements emphasize survival."
Last update: 29/04/2026