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Human-powered spacecraft

PC (Microsoft Windows) • 2018

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Quick resume

A nostalgia-infused pixel clicker in a comedy wrapper. 

Global score

94/100

Genres

Casual, Indie

Pros

  • Humorous and engaging story
  • Polished pixel art graphics
  • Simple and accessible gameplay
  • Good value for low price
  • Short and satisfying experience

Cons

  • Very short playtime
  • Limited gameplay depth
  • No multiplayer or social features
  • Repetitive music
  • Some minor bugs and translation issues

Motivations

  • Autonomy
    3

    "Players manually click to generate energy and choose upgrades, allowing some control over pacing and strategy."

  • Competence
    2

    "The game involves skillful clicking and some puzzle elements, but overall mechanics are simple and predictable."

  • Competition
    -4

    "No evidence of competitive elements or player comparison; focus is on individual progression."

  • Continuation
    -4

    "Game is very short (30-60 minutes) with a definite ending, discouraging long habitual play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    -3

    "Players upgrade and manage systems but within predefined structures; no creation or customization."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a light, humorous distraction and stress relief for a short time."

  • Expectation
    -4

    "Players engage voluntarily for fun and intrinsic interest, no obligation or pressure noted."

  • Experimenting
    1

    "Some experimentation with upgrades and strategies possible, but mostly linear progression."

  • Exploration
    -3

    "Game is linear with limited areas; no open exploration or discovery of new environments."

  • Expression
    -4

    "No character or environment customization; presentation is fixed."

  • Fantasy
    3

    "Imaginative sci-fi setting with a humorous narrative and fictional spaceship scenario."

  • Fellowship
    -5

    "No social or community features; entirely solo play."

  • Growth
    2

    "Players learn game mechanics and improve through upgrades, but limited depth."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active clicking and attention; not a passive idle game."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    3

    "Players accumulate energy and upgrades to advance through the story and improve ship systems."

  • Relaxation
    3

    "Described as a relaxing and enjoyable experience with light humor and simple gameplay."

  • Sensation
    2

    "Pixel art and music provide modest sensory enjoyment, though music can be repetitive."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with humor and character interaction uncommon in clicker games."

  • Strategy
    1

    "Some strategic choices in upgrades and resource management, but overall simple and linear."

  • Thrill
    -3

    "Gameplay is low risk and predictable; no suspense or tension."

  • Value
    4

    "Highly praised for good value given low price and short, polished experience."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive upgrades."

  • Survival
    1

    "Some resource management and challenges to keep ship operational, but low threat level."

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    Last update: 06/03/2026