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Tales of the Orient: The Rising Sun

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Dive into an epic story of honor and courage and help a Geisha and a Samurai save the day.

Global score

82/100

Genres

Casual, Indie, Card & Board Game, Strategy, Puzzle, Adventure

Pros

  • Multiple gameplay modes
  • Board rotation mechanic
  • Relaxing music and visuals
  • Good replayability with 100+ levels
  • Accessible difficulty with challenge and relaxed modes

Cons

  • Minimal story depth
  • Some repetitive gameplay
  • Achievement grind for 200 levels
  • Limited village building impact
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players can choose from three different match-3 modes (swap, chain, pop) and two difficulty modes (challenge with limited moves and relaxed with unlimited moves), plus freely rotate the board and use power-ups, allowing significant control over gameplay."

  • Competence
    3

    "Increasing difficulty over 100 levels with obstacles and limited moves in challenge mode provides skill-based challenges, though overall gameplay remains accessible and casual."

  • Competition
    -4

    "Focus is on personal progress and puzzle completion without competitive or ranked elements."

  • Continuation
    3

    "Many players report long play sessions and habitual engagement, with 100+ levels and replayability through multiple modes encouraging extended play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    2

    "Players can choose different play styles and rotate the board, offering some creative problem-solving, but building the village is a fixed progression without customization."

  • Domination
    -5

    "No elements of dominance or power over others; gameplay is individual and non-confrontational."

  • Escapism
    4

    "Relaxing music, casual gameplay, and a simple story provide a stress-relieving, immersive experience away from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, with no pressure or obligation reported."

  • Experimenting
    3

    "Multiple gameplay modes and board rotation encourage players to try different strategies and approaches."

  • Exploration
    -3

    "Game consists of fixed levels with no open exploration or discovery of new areas."

  • Expression
    -4

    "Limited to no character or environment customization; village building is predetermined and purely functional."

  • Fantasy
    2

    "Set in a stylized, fictionalized version of Edo-period Japan with samurai and geisha, though story is minimal and more thematic than immersive fantasy."

  • Fellowship
    -5

    "No social or community features; entirely single-player."

  • Growth
    3

    "Players develop puzzle-solving skills and progress through increasingly difficult levels, with some learning curve."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and strategic thinking; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building elements."

  • Leadership
    -5

    "No leadership or group management features."

  • Progression
    4

    "Players accumulate gold to build and upgrade a village, unlocking power-ups and extra moves, providing a clear sense of progression."

  • Relaxation
    4

    "Relaxed mode with unlimited moves, soothing music, and gentle pacing promote relaxation and flow."

  • Sensation
    2

    "Colorful visuals and pleasant sound effects provide sensory enjoyment, though not highly intense."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    1

    "Simple narrative framing the puzzle progression, but story depth and character development are minimal."

  • Strategy
    3

    "Players must plan moves, manage limited moves in challenge mode, and use power-ups strategically."

  • Thrill
    -2

    "Game is low-risk and calming rather than suspenseful or thrilling."

  • Value
    3

    "Offers many hours of gameplay and achievements for a low price, especially on sale, providing good value."

  • Violence
    -4

    "No violent or destructive gameplay; focus is on constructive puzzle solving and village building."

  • Survival
    -4

    "No survival or threat avoidance elements; stable, low-risk gameplay."

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    Last update: 06/03/2026