Tales of the Orient: The Rising Sun similar games & best alternatives
Tales of the Orient: The Rising Sun
2015
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Quick resume
Dive into an epic story of honor and courage and help a Geisha and a Samurai save the day.
Global score
82/100
Genres
Casual, Indie, Card & Board Game, Strategy, Puzzle, Adventure
Pros
- Multiple gameplay modes
- Board rotation mechanic
- Relaxing music and visuals
- Good replayability with 100+ levels
- Accessible difficulty with challenge and relaxed modes
Cons
- Minimal story depth
- Some repetitive gameplay
- Achievement grind for 200 levels
- Limited village building impact
- No multiplayer or social features
Motivations
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Autonomy4
"Players can choose from three different match-3 modes (swap, chain, pop) and two difficulty modes (challenge with limited moves and relaxed with unlimited moves), plus freely rotate the board and use power-ups, allowing significant control over gameplay."
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Competence3
"Increasing difficulty over 100 levels with obstacles and limited moves in challenge mode provides skill-based challenges, though overall gameplay remains accessible and casual."
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Competition-4
"Focus is on personal progress and puzzle completion without competitive or ranked elements."
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Continuation3
"Many players report long play sessions and habitual engagement, with 100+ levels and replayability through multiple modes encouraging extended play."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative features."
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Creativity2
"Players can choose different play styles and rotate the board, offering some creative problem-solving, but building the village is a fixed progression without customization."
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Domination-5
"No elements of dominance or power over others; gameplay is individual and non-confrontational."
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Escapism4
"Relaxing music, casual gameplay, and a simple story provide a stress-relieving, immersive experience away from real life."
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Expectation-4
"Players engage voluntarily for enjoyment and relaxation, with no pressure or obligation reported."
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Experimenting3
"Multiple gameplay modes and board rotation encourage players to try different strategies and approaches."
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Exploration-3
"Game consists of fixed levels with no open exploration or discovery of new areas."
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Expression-4
"Limited to no character or environment customization; village building is predetermined and purely functional."
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Fantasy2
"Set in a stylized, fictionalized version of Edo-period Japan with samurai and geisha, though story is minimal and more thematic than immersive fantasy."
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Fellowship-5
"No social or community features; entirely single-player."
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Growth3
"Players develop puzzle-solving skills and progress through increasingly difficult levels, with some learning curve."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires active attention and strategic thinking; not designed for idle or background play."
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Intimacy-5
"No social or emotional relationship-building elements."
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Leadership-5
"No leadership or group management features."
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Progression4
"Players accumulate gold to build and upgrade a village, unlocking power-ups and extra moves, providing a clear sense of progression."
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Relaxation4
"Relaxed mode with unlimited moves, soothing music, and gentle pacing promote relaxation and flow."
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Sensation2
"Colorful visuals and pleasant sound effects provide sensory enjoyment, though not highly intense."
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Status-5
"No social recognition or status systems."
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Story1
"Simple narrative framing the puzzle progression, but story depth and character development are minimal."
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Strategy3
"Players must plan moves, manage limited moves in challenge mode, and use power-ups strategically."
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Thrill-2
"Game is low-risk and calming rather than suspenseful or thrilling."
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Value3
"Offers many hours of gameplay and achievements for a low price, especially on sale, providing good value."
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Violence-4
"No violent or destructive gameplay; focus is on constructive puzzle solving and village building."
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Survival-4
"No survival or threat avoidance elements; stable, low-risk gameplay."
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Last update: 06/03/2026