My life as an archeologist Thumbnail

My life as an archeologist similar games & best alternatives

My life as an archeologist

PC (Microsoft Windows) • 2022

Related articles

Quick resume

Click your way through 100 levels of archeological treasure hunting, loot and improve your equipment, uncover build-defining artefacts on every boss, choose between three different classes and find the one that best fits your playstyle! Research monsters cards and improve every run!

Global score

88/100

Genres

Casual

Pros

  • Fun and addictive gameplay loop
  • Good progression and upgrade systems
  • Developer is responsive and attentive
  • Low price with good value
  • Relaxing and casual friendly

Cons

  • Limited content and short length
  • Some performance and optimization issues
  • Repetitive gameplay after full completion
  • Imbalance in skill trees and builds
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players can choose skill trees, equipment, and upgrades freely, and decide their playstyle between active clicking or idle play."

  • Competence
    3

    "Game involves skillful decisions on builds and equipment, with progression through overcoming challenges, though some find it easy or repetitive."

  • Competition
    -4

    "Focus is on personal progression and self-set goals rather than competing against others."

  • Continuation
    2

    "Players engage in multiple runs and grind for 100% completion, though some find replayability limited after unlocking all content."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players customize builds via skill trees, equipment, and artifact choices, but within predefined game systems."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, with some reporting positive emotional impact."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players try different builds, skill trees, and artifact combinations to optimize runs and discover new strategies."

  • Exploration
    -2

    "Limited variety in stages and biomes; players mostly revisit known environments with some variation."

  • Expression
    -3

    "Minimal character customization; player expression mainly through build choices rather than visual personalization."

  • Fantasy
    3

    "Game features a lighthearted, fictional setting with fantasy elements like monsters, artifacts, and tarot cards."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    4

    "Players develop skills and knowledge of game mechanics, progressing through research and upgrades."

  • Health
    -4

    "Sedentary gameplay with some risk of repetitive strain injury; however, options to reduce clicking help mitigate this."

  • Idle
    3

    "Game supports idle play with auto-click features, allowing players to engage casually or actively."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, research, and equipment to progress through runs."

  • Relaxation
    4

    "Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."

  • Sensation
    2

    "Enjoyable pixel art and chiptune music provide moderate sensory stimulation, though some find music repetitive."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Light narrative with humorous dialogue, but story is minimal and not central to gameplay."

  • Strategy
    3

    "Players engage in strategic decisions regarding builds, equipment, and artifact selection to optimize runs."

  • Thrill
    -2

    "Gameplay is low risk and predictable; some tension in higher difficulties but overall controlled experience."

  • Value
    4

    "Players generally feel the game offers good value for its low price, with several hours of entertainment."

  • Violence
    2

    "Combat against monsters is central, but presented in a lighthearted and cartoonish manner."

  • Survival
    2

    "Players must avoid death and manage resources during runs, though difficulty is generally low to moderate."

Similar games

    Last update: 06/03/2026