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FIND ALL 2: Middle Ages similar games & best alternatives

FIND ALL 2: Middle Ages

PC (Microsoft Windows) • 2022

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Quick resume

Find over 500 hidden objects across multiple levels, coloring them along the way. There is also an exciting mini-game in the game and puzzles on the treasure island.

Global score

95/100

Genres

Casual, Indie, Point-and-click

Similar games

    Pros

    • Relaxing and charming art style
    • Good length and content for price
    • Satisfying coloring mechanic as progress indicator
    • Simple and accessible gameplay
    • Includes mini-games and puzzles for variety

    Cons

    • Timed achievements add unwanted pressure
    • Whack-a-mole mini-game feels out of place
    • No hint system can cause frustration
    • Lack of zoom or accessibility options
    • No social or cooperative features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competence. It leans lower than usual among comparable games on Intimacy, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore scenes and decide which objects to find next; no forced routines."

    • Competence
      3

      "Players experience a moderate challenge in finding hidden objects and completing puzzles; some achievements require skill and dexterity."

    • Competition
      -3

      "Focus is on personal pace and relaxation; no direct player-vs-player competition, though leaderboards exist for mini-game."

    • Continuation
      3

      "Players report spending multiple hours and replaying to achieve 100%; some find it addictive."

    • Cooperation
      -5

      "Single-player experience with no cooperative elements."

    • Creativity
      -2

      "Players follow predefined scenes and objectives with minimal customization or creation."

    • Domination
      -5

      "No elements of exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a relaxing, stress-relieving activity and distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation rather than obligation."

    • Experimenting
      -1

      "Mostly following established hidden object gameplay; some minor puzzle and mini-game elements add slight novelty."

    • Exploration
      2

      "Players discover new scenes and areas progressively, though environments are static and familiar on replay."

    • Expression
      -4

      "No character or environment customization; players interact with preset visuals."

    • Fantasy
      1

      "Set in a stylized medieval setting with some imaginative elements, but overall grounded in recognizable themes."

    • Fellowship
      -5

      "No social or community features; purely solo play."

    • Growth
      2

      "Players develop observational skills and memory through gameplay and achievements."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to find objects; not suitable for passive or background play."

    • Intimacy
      -5

      "No social or emotional relationship building."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      3

      "Players progress through levels, unlock new scenes, and collect achievements."

    • Relaxation
      4

      "Generally relaxing gameplay with soothing music and art; some timed achievements add minor tension."

    • Sensation
      2

      "Enjoyable visual and auditory experience with hand-drawn art and medieval music."

    • Status
      -3

      "Limited social recognition; achievements exist but no strong social status mechanics."

    • Story
      1

      "Light narrative conveyed through progression of scenes and coloring effects; no deep plot."

    • Strategy
      -2

      "Gameplay involves searching and recognition rather than complex planning or problem solving."

    • Thrill
      -3

      "Low suspense and risk; mostly calm and predictable experience."

    • Value
      4

      "Players perceive good value for price and gameplay length."

    • Violence
      -4

      "No combat or destructive gameplay; some mini-game involves hitting animals but not violent in nature."

    • Survival
      -5

      "No survival or threat avoidance mechanics."

    Last update: 29/04/2026