Ittle Dew 2+ similar games & best alternatives
Ittle Dew 2+
2016
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Quick resume
Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
Global score
86/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Puzzle
Pros
- Non-linear open world and dungeon order
- Varied and clever puzzles especially in secret dungeons
- Humorous and charming characters and writing
- Extensive secrets and exploration
- Improved combat with dodge roll and boss pattern learning
Cons
- Combat can be frustrating and tedious for some players
- Puzzle difficulty uneven with many easy puzzles early on
- Final bosses can be overly difficult and tedious
- Some puzzles require obscure mechanics without clear hints
- Price point may be high for an indie game
Motivations
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Autonomy4
"Players can freely choose the order of dungeons and exploration, with a non-linear open world allowing personal pacing and decision-making."
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Competence3
"The game offers a range of puzzles from easy to challenging, especially in later and secret dungeons, and requires skillful combat and boss pattern recognition."
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Competition-3
"Focus is on personal exploration and puzzle solving without competitive or ranked modes."
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Continuation4
"Players report long playtimes, extensive secrets, and multiple playthroughs to achieve 100% completion, indicating strong desire to keep playing."
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Cooperation-5
"The game is a single-player experience with no cooperative multiplayer elements."
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Creativity3
"Players engage with puzzles requiring creative use of items and combinations; exploration and secret discovery encourage creative problem solving."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is focused on individual progression."
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Escapism4
"Players use the game as a fun, humorous, and immersive escape with charming characters and a whimsical world."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."
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Experimenting3
"The open-ended design encourages trying dungeons in any order and experimenting with item combinations and puzzle solutions."
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Exploration5
"Strong emphasis on exploring a large open world with many secrets, hidden caves, and optional dungeons."
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Expression2
"Some character customization and costume options are present, allowing limited self-expression."
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Fantasy4
"The game features a whimsical, cartoony fantasy world with imaginative characters and humorous storytelling."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players develop skills in combat, puzzle solving, and exploration; game progression involves learning boss patterns and item uses."
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Health-4
"Primarily sedentary gameplay with no physical activity elements; some players report frustration with combat difficulty but no rehab or exercise aspects."
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Idle-3
"Requires focused attention for puzzles and combat; not a casual or background game."
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Intimacy-5
"No close social relationships or emotional sharing; interactions are limited to NPC dialogue."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression4
"Players collect items, upgrades, and unlock new abilities; progression is central to gameplay."
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Relaxation2
"Generally enjoyable and humorous with some tension in boss fights; balance of challenge and flow."
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Sensation3
"Colorful visuals, varied music, and humorous dialogue provide sensory enjoyment and emotional fun."
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Status-4
"Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."
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Story2
"Simple but endearing narrative with humorous characters; story is present but not the main focus."
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Strategy3
"Requires puzzle solving, combat tactics, and planning item use; some bosses require pattern recognition and strategic dodging."
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Thrill2
"Some suspense and challenge in boss fights and combat encounters, but overall not highly intense or risky."
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Value2
"Players generally feel the game offers good value for time spent, especially with extensive secrets and content; some note price may be high for indie game."
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Violence1
"Combat involves fighting enemies and bosses, but violence is cartoonish and not a primary focus."
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Survival1
"Players must avoid damage and manage health in combat; some challenge in boss fights but no survival mechanics like resource scarcity."
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Last update: 06/03/2026