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Ittle Dew 2+

Nintendo Switch, PC (Microsoft Windows) • 2016

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Quick resume

Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Non-linear open world and dungeon order
  • Varied and clever puzzles especially in secret dungeons
  • Humorous and charming characters and writing
  • Extensive secrets and exploration
  • Improved combat with dodge roll and boss pattern learning

Cons

  • Combat can be frustrating and tedious for some players
  • Puzzle difficulty uneven with many easy puzzles early on
  • Final bosses can be overly difficult and tedious
  • Some puzzles require obscure mechanics without clear hints
  • Price point may be high for an indie game

Motivations

  • Autonomy
    4

    "Players can freely choose the order of dungeons and exploration, with a non-linear open world allowing personal pacing and decision-making."

  • Competence
    3

    "The game offers a range of puzzles from easy to challenging, especially in later and secret dungeons, and requires skillful combat and boss pattern recognition."

  • Competition
    -3

    "Focus is on personal exploration and puzzle solving without competitive or ranked modes."

  • Continuation
    4

    "Players report long playtimes, extensive secrets, and multiple playthroughs to achieve 100% completion, indicating strong desire to keep playing."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative multiplayer elements."

  • Creativity
    3

    "Players engage with puzzles requiring creative use of items and combinations; exploration and secret discovery encourage creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is focused on individual progression."

  • Escapism
    4

    "Players use the game as a fun, humorous, and immersive escape with charming characters and a whimsical world."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."

  • Experimenting
    3

    "The open-ended design encourages trying dungeons in any order and experimenting with item combinations and puzzle solutions."

  • Exploration
    5

    "Strong emphasis on exploring a large open world with many secrets, hidden caves, and optional dungeons."

  • Expression
    2

    "Some character customization and costume options are present, allowing limited self-expression."

  • Fantasy
    4

    "The game features a whimsical, cartoony fantasy world with imaginative characters and humorous storytelling."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop skills in combat, puzzle solving, and exploration; game progression involves learning boss patterns and item uses."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements; some players report frustration with combat difficulty but no rehab or exercise aspects."

  • Idle
    -3

    "Requires focused attention for puzzles and combat; not a casual or background game."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are limited to NPC dialogue."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players collect items, upgrades, and unlock new abilities; progression is central to gameplay."

  • Relaxation
    2

    "Generally enjoyable and humorous with some tension in boss fights; balance of challenge and flow."

  • Sensation
    3

    "Colorful visuals, varied music, and humorous dialogue provide sensory enjoyment and emotional fun."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story
    2

    "Simple but endearing narrative with humorous characters; story is present but not the main focus."

  • Strategy
    3

    "Requires puzzle solving, combat tactics, and planning item use; some bosses require pattern recognition and strategic dodging."

  • Thrill
    2

    "Some suspense and challenge in boss fights and combat encounters, but overall not highly intense or risky."

  • Value
    2

    "Players generally feel the game offers good value for time spent, especially with extensive secrets and content; some note price may be high for indie game."

  • Violence
    1

    "Combat involves fighting enemies and bosses, but violence is cartoonish and not a primary focus."

  • Survival
    1

    "Players must avoid damage and manage health in combat; some challenge in boss fights but no survival mechanics like resource scarcity."

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    Last update: 06/03/2026