UnderMine similar games & best alternatives

UnderMine

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2020

Should you play it?

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

What works
  • Addictive and satisfying progression system
  • Charming pixel art and animations
  • Varied relic and curse combinations
  • Balanced challenge with fair combat
  • Good value for price and content
Things to keep in mind
  • Midgame grind can feel tedious
  • Some runs feel repetitive
  • Limited character customization
  • Jump mechanic can feel awkward
  • Story is light and minimal

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • bit Dungeon II

  • Death's Gambit: Afterlife

  • Bastion

  • Swarm Grinder

  • Unexplored

  • Razenroth

  • Monster Slayers

  • Cultivation Story: Reincarnation

  • Revita

Hidden Gems

Less popular games with surprisingly high similarity

  • Helskate

  • Kristala

  • Sands of Aura

If you liked…

Recommendations by what you enjoyed most

  • Progression

    NGU IDLE

  • Autonomy

    Deadzone: Rogue

  • Competence

    A Legionary's Life

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

UnderMine: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, builds, and upgrade paths each run, with meaningful decisions shaping gameplay."

    Capsule for Deadzone: Rogue Deadzone: Rogue

    "Players have freedom to choose upgrades, relics, and strategies each run, with meaningful decisions at altars and shops."

  • Competence

    Game with the same Competence vibe

    4

    "Combat and strategy require skill and understanding of mechanics; players feel effective as they improve."

    Capsule for A Legionary's Life A Legionary's Life

    "Game requires skillful combat, learning enemy patterns, and strategic use of relics; players feel effective as they improve."

  • Competition

    Game with the same Competition vibe

    1

    "Includes daily and weekly leaderboards, but mostly focused on personal progression and challenge."

    Capsule for Tangledeep Tangledeep

    "Includes leaderboards and daily challenges but most play is focused on personal progression and pacing."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loops, meta progression, and many unlockables encouraging long play sessions and repeated runs."

    Capsule for Achilles: Survivor Achilles: Survivor

    "Strong desire to keep playing due to meta progression, unlocks, and addictive run loops; many players report long playtimes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player focused game with no cooperative multiplayer or teamwork elements."

    Capsule for Assault Spy Assault Spy

    "Single-player focused game with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with various weapon and skill combinations, creating unique builds each run."

    Capsule for Katanaut Katanaut

    "Players experiment with relic combinations and blessings/curses to create unique builds each run."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief through immersive dungeon crawling."

    Capsule for Delver Delver

    "Players use the game as a fun distraction and stress relief with immersive dungeon crawling and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    Capsule for Don't Starve Together Don't Starve Together

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different builds, orbs, relics, and strategies to find effective combinations."

    Capsule for Peglin Peglin

    "High experimentation with relics, curses, blessings, and item synergies to find effective builds."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore procedurally generated dungeons and discover new items and secrets."

    Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

    "Players explore procedurally generated dungeons with secrets, puzzles, and new areas unlocked over time."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; some desire for cosmetic options but mostly standardized presentation."

    Capsule for Backrooms: Extractions Backrooms: Extractions

    "Limited character customization; some desire for more visual upgrade feedback but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative dungeon setting with magic, monsters, and fantasy weapons."

    Capsule for Delver Delver

    "Imaginative dungeon setting with fantasy creatures, curses, and magical relics."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly solo play with minimal social connection or community interaction in gameplay."

    Capsule for Dungeonmans Dungeonmans

    "Primarily solo play with minimal social connection or community interaction in gameplay."

  • Growth

    Game with the same Growth vibe

    4

    "Strong meta-progression system with unlocks and upgrades that improve player capabilities over time."

    Capsule for The King is Watching The King is Watching

    "Strong meta-progression system encourages learning, skill improvement, and unlocking upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during runs; not suited for background or idle play."

    Capsule for Nomad Survival Nomad Survival

    "Requires continuous attention and focus during runs; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

    Capsule for Sonic Generations Collection Sonic Generations Collection

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; entirely single-player experience."

    Capsule for Rick and Morty: Virtual Rick-ality Rick and Morty: Virtual Rick-ality

    "No leadership or group management roles; entirely single-player experience."

  • Progression

    Game with the same Progression vibe

    5

    "Core motivation is accumulating upgrades, items, and increasing stats through rebirths and challenges."

    Capsule for NGU IDLE NGU IDLE

    "Core motivation is accumulating gold and upgrades to improve character power and unlock new content."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and flow; some tension in combat but overall enjoyable and satisfying."

    Capsule for Rotwood Rotwood

    "Balance of challenge and flow; some tension in combat but overall satisfying and not overly stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and music provide sensory pleasure and emotional fun."

    Capsule for Little Witch in the Woods Little Witch in the Woods

    "Enjoyable pixel art, animations, sound design, and music provide sensory pleasure and emotional fun."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements provide some recognition but social status is not a major focus."

    Capsule for Book of Demons Book of Demons

    "Leaderboards and achievements provide some recognition but social status is not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore inspire players, though story is simple and secondary to gameplay."

    Capsule for Swords and Sandals Classic Collection Swords and Sandals Classic Collection

    "Some lore and character interactions enrich the experience, though story is light and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, risk management, and strategic decision-making about artifacts and combat."

    Capsule for Blazing Beaks Blazing Beaks

    "Requires planning and tactical decision-making about relics, curses, and combat approaches."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and risk-reward mechanics provide moments of suspense and excitement."

    Capsule for BRAVELY DEFAULT II BRAVELY DEFAULT II

    "Risk-reward mechanics, suspenseful boss fights, and danger create moments of thrill and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for time and money with extensive content and replayability."

    Capsule for Intergalactic Fishing Intergalactic Fishing

    "Players report high value for time and money due to extensive content, replayability, and satisfying progression."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemies is a core enjoyable aspect."

    Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

    "Combat and destruction of enemies is central and enjoyable, though not gratuitous or excessive."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, resources, and avoid death traps to survive and progress."

    Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

    "Players must manage health, resources, and avoid death to progress deeper into the mine."

Last update: 01/06/2026