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Ittle Dew

Wii U, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Ouya, Mac, Android • 2013

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Quick resume

Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet.Ittle Dew boils down the classic adventure formula until there is only fun left.

Global score

92/100

Genres

Adventure, Indie, Puzzle

Pros

  • Challenging and clever puzzles
  • Non-linear progression with multiple item combinations
  • Humorous and charming art style and writing
  • Good replay value with optional dungeons and achievements
  • Smooth difficulty curve and accessible gameplay

Cons

  • Short game length
  • Basic and clunky combat
  • Lack of deep story or character development
  • Some puzzles require precise timing which may frustrate
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players can choose the order of acquiring the three main items and solve puzzles in multiple ways, including skipping some items for extra challenge."

  • Competence
    4

    "The game offers challenging puzzles that require skillful problem solving and mastery of item mechanics, especially in optional dungeons."

  • Competition
    -3

    "Focus is on personal puzzle solving and exploration rather than competing against others; speedrunning is possible but not central."

  • Continuation
    3

    "Encourages replayability through multiple item combinations and optional challenging dungeons, motivating players to return."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    4

    "Players experiment with different item combinations and puzzle solutions, and the game encourages creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

  • Escapism
    3

    "Provides a lighthearted, humorous fantasy world that offers a pleasant escape through puzzles and exploration."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge without external pressure or obligation."

  • Experimenting
    4

    "Game design encourages trying different approaches and item usage to solve puzzles and explore alternate routes."

  • Exploration
    3

    "Non-linear castle and optional dungeons encourage discovering new areas and secrets."

  • Expression
    -3

    "Limited character customization; focus is on puzzle solving rather than avatar personalization."

  • Fantasy
    4

    "Set in a whimsical, cartoonish fantasy world with humorous characters and magical items."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop puzzle-solving skills and learn item mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -4

    "Requires focused attention on puzzles and exploration; not designed for passive or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; single-player experience."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Progression through acquiring items, unlocking new areas, and collecting upgrades and cards."

  • Relaxation
    3

    "Lighthearted humor and smooth difficulty curve provide a relaxing yet engaging experience."

  • Sensation
    2

    "Pleasant hand-drawn art and music provide moderate sensory stimulation without overwhelming excitement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Light narrative with humorous dialogue and character interactions but no deep or memorable story."

  • Strategy
    4

    "Requires logical thinking, planning, and problem solving to complete puzzles and navigate dungeons."

  • Thrill
    -2

    "Minimal suspense or risk; gameplay is more about thoughtful puzzle solving than thrill."

  • Value
    3

    "Good value especially when on sale; praised for quality puzzle design and replayability despite short length."

  • Violence
    -3

    "Combat is minimal and simple, focused more on puzzle mechanics than violent action."

  • Survival
    -3

    "Low risk gameplay with no significant survival or resource management elements."

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    Last update: 06/03/2026