Labyrinth City: Pierre the Maze Detective similar games & best alternatives

Labyrinth City: Pierre the Maze Detective

PC (Microsoft Windows), Android, Nintendo Switch, iOS • 2021

Should you play it?

Adapted from the bestselling children’s book series Pierre The Maze Detective, play as Pierre in this adventure/puzzle game and recover the stolen Maze Stone. Journey through breathtakingly hand-drawn illustrations, meet eccentric characters, and solve puzzles to save Opera City!

What works
  • Beautiful hand-drawn art and animations
  • Relaxing and charming atmosphere
  • Engaging exploration and collectibles
  • Family-friendly and accessible gameplay
  • Whimsical soundtrack and voice acting
Things to keep in mind
  • Some controls feel awkward especially on keyboard
  • Repetitive gameplay with limited replay value
  • Lack of difficulty options
  • Minor bugs reported (mostly fixed)
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Milo and the Magpies

  • Mushroom Cats 2

  • FIND ALL 4: Magic

  • Hidden Lands - Spot the differences

  • Boxes: Lost Fragments

  • Haven Moon

  • A Monster's Expedition

  • Please, Touch The Artwork 2

  • Eventide: Slavic Fable

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Lunacid

  • Relaxation

    Wildmender

  • Creativity

    Jotun: Valhalla Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Labyrinth City: Pierre the Maze Detective: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Expression, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."

    Capsule for HBDIE: 2 HBDIE: 2

    "Players navigate mazes freely and explore many paths with optional collectibles, though main progression is linear."

  • Competence

    Game with the same Competence vibe

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    "Mazes increase in difficulty but remain relatively easy; minimal skill required with some minor challenge in later levels."

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    "Mazes are generally easy with generous visual hints; some light puzzle elements and achievement hunting add mild challenge."

  • Competition

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    "Focus is on personal exploration and progression without competitive or ranked elements."

    Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

    "Focus is on personal exploration and completion without any competitive or ranked elements."

  • Continuation

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    "Players report replaying levels for achievements and challenges, though some find the gameplay repetitive over long sessions."

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    "Players enjoy replaying levels to find missed collectibles and achievements, though some find it repetitive over time."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative gameplay."

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  • Creativity

    Game with the same Creativity vibe

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    "Hand-drawn art style and unique level designs encourage exploration and discovery; some puzzle elements present."

    Capsule for Jotun: Valhalla Edition Jotun: Valhalla Edition

    "Highly creative hand-drawn art, detailed animations, and interactive environments encourage exploration and discovery."

  • Domination

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    "No elements of exerting control or superiority over others; gameplay is peaceful and non-confrontational."

    Capsule for Plant Therapy Plant Therapy

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  • Escapism

    Game with the same Escapism vibe

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    "Provides a relaxing, charming world that offers a pleasant escape from real life stress."

    Capsule for Carto Carto

    "Relaxing, charming world provides a wholesome escape from real life stress and offers nostalgic enjoyment."

  • Expectation

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    "Players engage voluntarily for enjoyment and relaxation, with no pressure or obligation reported."

    Capsule for Tales of the Orient: The Rising Sun Tales of the Orient: The Rising Sun

    "Players engage voluntarily for enjoyment and relaxation, with no pressure or obligation reported."

  • Experimenting

    Game with the same Experimenting vibe

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    "Exploration of puzzles and hidden objects encourages some experimentation within levels."

    Capsule for Cats in Time Cats in Time

    "Exploration of maze paths and interaction with many objects encourages some experimentation within the game world."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering new areas, secrets, and lore in a maze-like interconnected world."

    Capsule for Lunacid Lunacid

    "Core motivation is discovering new areas, secrets, collectibles, and Easter eggs in richly detailed maze environments."

  • Expression

    Game with the same Expression vibe

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    "No character customization or player-driven visual expression; presentation is fixed and artist-driven."

    Capsule for Papetura Papetura

    "No character customization or player-driven visual expression; presentation is fixed and standardized."

  • Fantasy

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    "Features imaginative characters and whimsical cartoon worlds, providing a light fantasy experience."

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    "Imaginative, whimsical settings and characters inspired by children’s books and comics create a light fantasy atmosphere."

  • Fellowship

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    "No social or community features; experience is solitary and individual."

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    "No social or community features; experience is solitary and individual."

  • Growth

    Game with the same Growth vibe

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    "Some learning involved in puzzle solving and story comprehension, but overall gameplay is simple and accessible."

    Capsule for Summer of '58 Summer of '58

    "Some light learning through puzzle solving and navigation, but overall gameplay is simple and accessible."

  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

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  • Idle

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    "Requires active attention and navigation; not designed for background or idle play."

    Capsule for The Wonderful End of the World The Wonderful End of the World

    "Requires player attention and navigation; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No social or emotional relationship building; interactions are limited to NPCs with minimal depth."

    Capsule for Above Snakes Above Snakes

    "No social or emotional relationship building; interactions are with NPCs but lack depth or closeness."

  • Leadership

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    "No leadership or management roles; players follow game objectives individually."

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  • Progression

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    "Progression through levels and achievement collection provides a sense of advancement."

    Capsule for aMAZE aMAZE

    "Progression through levels and collection of items and achievements provide a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game is widely described as calming, soothing, and relaxing, ideal for stress relief."

    Capsule for Wildmender Wildmender

    "Game is widely described as relaxing, calming, and suitable for stress relief with gentle pacing."

  • Sensation

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    "Enjoyable visual and auditory stimuli with charming animations and upbeat music."

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    "Enjoyable visual and auditory stimuli with charming animations and a whimsical soundtrack."

  • Status

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    "No social recognition or status systems; achievements are personal and not publicly ranked."

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    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

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    "Simple narrative framework to connect levels; story is minimal and functional."

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    "Simple, light narrative that serves mainly to connect levels; story is charming but minimal."

  • Strategy

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    "Puzzles require some planning but are generally simple and straightforward."

    Capsule for Donut County Donut County

    "Mazes require some planning and route finding, but puzzles are generally straightforward; moderate strategic demand."

  • Thrill

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    "Game avoids high tension or risk; designed to be calm and low-pressure."

    Capsule for Snail Bob 2: Tiny Troubles Snail Bob 2: Tiny Troubles

    "Game is low pressure and low risk; only minor timed elements late in the game cause tension."

  • Value

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    "Players feel the game offers good value for price with quality content and artistic experience."

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    "Players feel the game offers good value for price with rich content and artistic quality."

  • Violence

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    "No violence or combat; gameplay is constructive and peaceful."

    Capsule for Flower Flower

    "No violence or combat; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat elements; stable and safe gameplay environment."

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    "No survival or threat elements; stable and safe gameplay environment."

Last update: 01/06/2026