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Hidden Through Time

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4, Android • 2020

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Quick resume

Embark on a colourful hand drawn journey of discovery through the ages! From missing dinosaur eggs in the stone age, to a king's crown in medieval times, can you find them all? Discover, create and share worlds with your own hidden treasures in Hidden Through Time!

Global score

94/100

Genres

Casual, Point-and-click, Puzzle, Adventure

Pros

  • Robust level editor and extensive user-created maps
  • Relaxing and stress-relieving gameplay
  • Charming colorful art style and animations
  • Good value with base game, dlc, and community content
  • Accessible for all ages and skill levels

Cons

  • Short base game length without dlc or online maps
  • Some cultural insensitivity in historical depictions
  • Repetitive music and limited sound variety
  • Hints sometimes vague or unhelpful
  • Limited interactivity compared to similar games

Motivations

  • Autonomy
    4

    "Players have freedom to explore scenes at their own pace and create/share custom maps with a flexible editor."

  • Competence
    3

    "Finding hidden objects ranges from easy to challenging, with hints and some puzzle elements; skill improves with practice."

  • Competition
    -3

    "Focus is on personal pace and enjoyment; no ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "Players engage in long sessions with base game, DLC, and extensive user-created maps providing ongoing content."

  • Cooperation
    -4

    "Gameplay is primarily single-player with limited social interaction beyond sharing and playing community maps."

  • Creativity
    5

    "Robust level editor allows players to create, customize, and share their own hidden object maps."

  • Domination
    -5

    "No evidence of exerting control or superiority; interactions are equal and collaborative in community sharing."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia; no obligation or external pressure noted."

  • Experimenting
    3

    "Players try new user-created maps and experiment with level editor features, though base gameplay is familiar."

  • Exploration
    4

    "Discovering hidden objects in richly detailed, varied historical scenes and user-generated maps."

  • Expression
    4

    "Customization through map creation and sharing allows personal expression within the game."

  • Fantasy
    1

    "Game is set in imaginative historical eras with some playful and fictionalized elements, but grounded in recognizable settings."

  • Fellowship
    1

    "Community sharing of maps provides some social connection, but gameplay is mostly solitary."

  • Growth
    3

    "Players develop visual search skills and learn to interpret clues; map editor encourages creative skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to find objects; not a background or idle game."

  • Intimacy
    -4

    "Limited social interaction; connections are surface-level through map sharing rather than close relationships."

  • Leadership
    -5

    "No leadership roles; players participate individually or collaboratively without hierarchy."

  • Progression
    3

    "Progression through completing levels, achievements, and unlocking more maps, including DLC and user content."

  • Relaxation
    4

    "Game is described as relaxing, chill, and stress-relieving with calming music and gentle challenge."

  • Sensation
    3

    "Enjoyable visual style, sound effects, and animations provide sensory stimulation and emotional fun."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story
    -3

    "No narrative or plot; gameplay centers on isolated hidden object scenes with thematic historical settings."

  • Strategy
    1

    "Some puzzle-like elements and clue interpretation require light problem solving, but mostly straightforward search."

  • Thrill
    -4

    "Low risk, controlled environment without suspense or intense emotional tension."

  • Value
    3

    "Good perceived value due to base game, DLC, and extensive user-generated content; affordable price noted."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive exploration and discovery."

  • Survival
    -5

    "No survival or threat elements; stable, low-risk gameplay environment."

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    Last update: 06/03/2026