FIND ALL 4: Magic similar games & best alternatives

FIND ALL 4: Magic

Windows Mobile, PC (Microsoft Windows), Linux, Mac • 2023

Should you play it?

Find over 800 cute animals and objects in a lot of levels of varying difficulty. The magical black and white world comes alive after coloring. Relax and enjoy playing.

What works
  • Relaxing and charming gameplay
  • Beautiful hand-drawn art and soothing music
  • Innovative mechanics like choosing next items and coloring scenes
  • Good value for price
  • Accessible and enjoyable for casual players
Things to keep in mind
  • Short playtime and limited replayability
  • Lack of difficulty settings reduces challenge
  • Minimal narrative and story depth
  • Some players find puzzles and mechanics less engaging
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Zodiacats

  • A Tower Full of Cats

  • Hidden Cats in Spooky Town

  • Hidden Cats in London

  • A Building Full of Cats

  • Mushroom Cats 2

  • An Arcade Full of Cats

  • FIND ALL

  • Hidden Cats in Paris

Hidden Gems

Less popular games with surprisingly high similarity

  • Hidden Cats in Spooky Town

  • Hidden Cats in London

  • Mushroom Cats 2

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FIND ALL 4: Magic: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Thrill, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore levels, collect items, and choose music options, but progression is linear and level order is fixed."

    Capsule for Castle of Illusion Castle of Illusion

    "Players can choose which item set to search for next from multiple options, allowing some control over gameplay progression."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers easy to medium puzzles and hidden object scenes that provide some challenge but are generally accessible and not frustrating."

    Capsule for Time Mysteries 3: The Final Enigma Time Mysteries 3: The Final Enigma

    "The game offers a moderate challenge with hidden objects and puzzles, but is generally considered easier than previous entries."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; gameplay is solo and casual."

    Capsule for 100 Robo Cats 100 Robo Cats

    "No competitive elements or comparison to others; gameplay is solo and casual."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report many hours played and repeated sessions, but many find it short and lacking replayability."

    Capsule for Wet Girl Wet Girl

    "Players report enjoying the game enough to play through multiple times, though some find it short and less replayable than prior titles."

  • Cooperation

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    -5

    "Entirely single-player experience with no cooperative features."

    Capsule for Coloring Game: Little City Coloring Game: Little City

    "Entirely single-player experience with no cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration with some unique mechanics like using a camera to reveal hidden clues, but within predefined scenes."

    Capsule for Decay: The Mare Decay: The Mare

    "Players engage in some puzzle solving and choose search targets, but mostly follow predefined hidden object scenes."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; gameplay is peaceful and non-confrontational."

    Capsule for Project Shoreline Project Shoreline

    "No elements of exerting power or control over others; gameplay is individual and peaceful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many reviews highlight relaxing, immersive experience as an escape from real life stress."

    Capsule for Fishing: Barents Sea Fishing: Barents Sea

    "Many reviews highlight the relaxing, stress-relieving, and immersive fantasy environment as a key appeal."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

    Capsule for Refunct Refunct

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of puzzles and hidden objects, but largely follows familiar hidden object game routines."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Some novelty in choosing next items and puzzle mechanics, but mostly follows established hidden object gameplay."

  • Exploration

    Game with the same Exploration vibe

    3

    "Multiple maps and scenes to discover, with players encouraged to explore new areas and secrets."

    Capsule for Rock Life: The Rock Simulator Rock Life: The Rock Simulator

    "Players explore multiple maps and areas, uncovering new scenes and secrets as they progress."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players mainly interact with preset scenes and objects without personalizing characters or environments."

    Capsule for Hidden Cats in Spooky Town Hidden Cats in Spooky Town

    "Limited customization; players interact with fixed scenes and objects without personalizing characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game is set in a whimsical fantasy world with RPG elements, magic, and mythical characters."

    Capsule for Dokapon Kingdom: Connect Dokapon Kingdom: Connect

    "The game is set in magical, whimsical environments with fantasy elements like witches, wands, and spirits."

  • Fellowship

    Game with the same Fellowship vibe

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    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational skills and puzzle-solving abilities, though puzzles are generally simple."

    Capsule for Down the Rabbit Hole Down the Rabbit Hole

    "Players develop observation and puzzle-solving skills, though the game is relatively easy and straightforward."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects and solve puzzles; not a background or idle game."

    Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

    "Requires focused attention to find objects and solve puzzles; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building features."

    Capsule for Roundguard Roundguard

    "No close social interactions or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; purely individual gameplay."

    Capsule for LEGO® Bricktales LEGO® Bricktales

    "No leadership or management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by unlocking new maps and collecting hidden objects and achievements."

    Capsule for Hidden Folks Hidden Folks

    "Players progress through maps by completing object sets and puzzles, unlocking new areas and scenes."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strongly emphasized as a relaxing, stress-relieving experience with soothing music and calm gameplay."

    Capsule for Coloring Game: Little City Coloring Game: Little City

    "Strongly emphasized as a relaxing, stress-relieving experience with soothing music and calm gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant visual and auditory stimuli with charming art and music, but not intense sensory stimulation."

    Capsule for Teddy's Haven - A Fantasy Inspired Shop Simulator Teddy's Haven - A Fantasy Inspired Shop Simulator

    "Enjoyable visual and auditory stimuli with charming art and music, though not intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some thematic elements but mostly context-free incremental gameplay."

    Capsule for To The Core To The Core

    "Minimal narrative elements with some thematic progression, but primarily context-free hidden object gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic puzzle solving and item usage require some planning but overall straightforward gameplay."

    Capsule for My Friend is a Raven My Friend is a Raven

    "Some planning in choosing next items and puzzle solving, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Low risk, low tension gameplay focused on relaxation rather than suspense or excitement."

    Capsule for Windosill Windosill

    "Low risk, low tension gameplay focused on calm and relaxation rather than suspense or excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price and playtime."

    Capsule for Lyca Lyca

    "Players consider the game good value for its low price and enjoyable playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay centers on exploration and puzzle solving."

    Capsule for Obduction Obduction

    "No violence; gameplay centers on finding objects and solving puzzles."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 01/06/2026