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Love Is All Around

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2023

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Quick resume

The player becomes Gu Yi, uses the first-person perspective to immerse himself in meeting six beauties, and embarks on a joyful and sweet love journey with them. Six girls that are charming, innocent, intelligent, wild, sexy, glamorous, who will go to the end with you is up to you to decide.

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Visual Novel

Pros

  • Engaging branching story with multiple endings
  • Real actors with good performances
  • Emotional and humorous writing
  • Good value for price
  • Strong parasocial and intimacy appeal

Cons

  • Some ui and transition lag issues
  • Affection meter gating can be tedious
  • Story sometimes unrealistic or cheesy
  • Limited player agency in some narrative events
  • Lack of character customization

Motivations

  • Autonomy
    3

    "Players make dialogue choices that influence story branches and relationship outcomes, though some narrative events are fixed."

  • Competence
    1

    "Gameplay mainly involves making choices and managing affection meters, with some challenge in balancing relationships to progress."

  • Competition
    -3

    "Focus is on personal story progression and relationship building without direct player-vs-player competition."

  • Continuation
    4

    "Multiple endings and branching paths encourage replay and extended engagement."

  • Cooperation
    -4

    "Single-player experience focused on individual decision making and personal relationships."

  • Creativity
    2

    "Players explore different narrative paths and endings, but within a structured story framework."

  • Domination
    -4

    "Interactions emphasize mutual affection and relationship building rather than control or superiority."

  • Escapism
    5

    "Strong theme of emotional escape and immersion in romantic fantasy, especially noted by players with loneliness or depression."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and emotional experience without external pressure."

  • Experimenting
    4

    "Encourages trying different choices and exploring multiple story branches and endings."

  • Exploration
    3

    "Players discover new storylines, character interactions, and hidden endings through exploration of choices."

  • Expression
    1

    "Limited character customization; expression mainly through choice of dialogue and relationship paths."

  • Fantasy
    4

    "Highly fictionalized romantic scenarios with improbable events and idealized characters."

  • Fellowship
    -3

    "Primarily a solitary experience with minimal social or community interaction."

  • Growth
    2

    "Players learn story nuances and character backgrounds through multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to follow story and make choices; not suited for background play."

  • Intimacy
    5

    "Strong emotional connections and parasocial relationships with characters are central to experience."

  • Leadership
    -5

    "No leadership or group management elements; player acts individually."

  • Progression
    3

    "Progression through unlocking new story chapters, affection levels, and multiple endings."

  • Relaxation
    4

    "Generally a lighthearted, humorous, and emotionally engaging experience with moments of catharsis."

  • Sensation
    3

    "Visual and auditory presentation with real actors provides sensory engagement beyond typical VNs."

  • Status
    -4

    "Focus is on private emotional experience rather than social recognition or status."

  • Story
    5

    "Narrative-driven with multiple branching plots, character development, and emotional arcs."

  • Strategy
    1

    "Some planning required to balance affection meters and unlock endings, but overall straightforward."

  • Thrill
    1

    "Mild suspense from story outcomes and relationship consequences, but low risk or tension."

  • Value
    4

    "Considered good value for price due to length, replayability, and production quality."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive relationship building."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026