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Five Hearts Under One Roof season2

PC (Microsoft Windows) • 2025

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Quick resume

Boarding house owner Yuman is back! Alongside Mal-sook, Gran, and Min-jung, a wealthy heiress, a girl burdened by childhood scars, and a sweet nurse move in. In this house of old memories and new emotions, who will you fall in love with?

Global score

97/100

Genres

Adventure, Role-playing (RPG), Simulator

Pros

  • Engaging branching storylines
  • High-quality video and acting
  • Meaningful character development
  • Multiple endings and replayability
  • Humorous and emotional moments

Cons

  • Some translation and pronoun errors
  • Short playtime per run
  • Minor bugs on steam deck
  • Lack of deeper story for some characters
  • Limited language support

Motivations

  • Autonomy
    4

    "Players have freedom to explore multiple branching storylines, make meaningful choices, and use items to unlock new paths, indicating high control over actions and decisions."

  • Competence
    3

    "The game involves skillful decision-making, exploration of hidden items, and achievement hunting, providing feedback and challenges beyond predictable tasks."

  • Competition
    -4

    "Focus is on personal story progression and exploration without evidence of ranked modes or direct comparison to others."

  • Continuation
    4

    "Players report long play sessions, replaying to unlock all endings and achievements, showing strong attachment and habitual play."

  • Cooperation
    -5

    "The game is a single-player FMV dating sim with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players can experiment with different dialogue choices, item usage, and branching paths, allowing creative exploration within the narrative."

  • Domination
    -5

    "No indications of exerting control or superiority over others; interactions are personal and narrative-driven."

  • Escapism
    5

    "Players describe the game as therapeutic, a comforting escape from real-life stress, and an immersive emotional experience."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest, enjoyment of story and characters, and voluntary replay rather than obligation."

  • Experimenting
    4

    "The game encourages trying new dialogue options, exploring hidden endings, and using items in novel ways, promoting experimentation."

  • Exploration
    4

    "Players explore multiple story branches, hidden items, and secret endings, driven by curiosity and discovery."

  • Expression
    Insufficient data
  • Fantasy
    3

    "The game features romantic and dramatic fictional scenarios typical of FMV dating sims, with some humorous and exaggerated elements."

  • Fellowship
    -4

    "The experience is primarily solo and narrative-focused with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of character arcs and storylines, and improve at navigating choices and unlocking endings."

  • Health
    -5

    "The game is a sedentary FMV experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to make choices and explore story paths; not designed for passive or background play."

  • Intimacy
    4

    "The game centers on forming close emotional relationships with characters through dialogue and story development."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players accumulate items, unlock achievements, and progress through multiple story endings, reflecting growth and advancement."

  • Relaxation
    3

    "The game balances humor, emotional moments, and engaging storytelling to provide a relaxing and enjoyable experience."

  • Sensation
    3

    "High-quality video, music, and acting provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Achievements and completion are personal goals without emphasis on social recognition or popularity."

  • Story
    5

    "Narrative immersion is central, with branching plots, character development, and emotional storytelling."

  • Strategy
    2

    "Requires some planning and decision-making to unlock different endings and use items effectively, though not deeply complex."

  • Thrill
    1

    "Some suspense in story outcomes and hidden endings, but overall a controlled and predictable narrative experience."

  • Value
    3

    "Players feel the game offers good content, replayability, and entertainment worth the price."

  • Violence
    -5

    "No combat or destructive elements; focus is on relationship-building and narrative."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe narrative environment."

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    Last update: 06/03/2026