Revenge on gold diggers similar games & best alternatives

Revenge on gold diggers

PC (Microsoft Windows), Mac, Nintendo Switch • 2025

Should you play it?

In this first FMV game about emotional fraud, you’ll face their true colors. As a hunter of hearts, strike back against a secret network of gold diggers. Unmask lies, evade traps, and let revenge ignite. Will they burn—or you? Or could love still rise from the ashes? The choice is yours to make.

What works
  • Strong, layered live-action performances
  • Morally complex and thought-provoking narrative
  • Educational content on emotional fraud
  • Multiple endings encouraging replay
  • High production and cinematography quality
Things to keep in mind
  • Only available in chinese, limiting accessibility
  • Some chapters less engaging, pacing issues after chapter 3
  • Limited gameplay mechanics beyond dialogue choices
  • Controversial themes causing divided opinions
  • Some players find story emotionally heavy or intense

What to play next

Top picks

Games that feel the closest overall

  • Motesolo : No Girlfriend Since Birth

  • 他人世界末 On-looker

  • School Years

  • Love is All Around: Echoes of Yesterday

  • One Night Stand

  • Soul Touch

  • 蓝宝石般的被害妄想少女/Damsel with persecutory delusion

  • No Case Should Remain Unsolved

  • Super Seducer : How to Talk to Girls

Hidden Gems

Less popular games with surprisingly high similarity

  • Motesolo : No Girlfriend Since Birth

  • Soul Touch

  • 蓝宝石般的被害妄想少女/Damsel with persecutory delusion

If you liked…

Recommendations by what you enjoyed most

  • Story

    Detroit: Become Human

  • Escapism

    Laughing to Die

  • Growth

    Tiny Shadows Interwoven Hearts

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Revenge on gold diggers : Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players make meaningful choices affecting story outcomes and character interactions, showing personal control over decisions."

    Capsule for Martial Law Martial Law

    "Players make meaningful choices affecting story outcomes and moral alignment, indicating personal control over decisions."

  • Competence

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    "Engagement involves decision-making and some puzzle elements, but overall gameplay is simple with limited skill challenge."

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    "Engagement mainly involves dialogue choices and decision trees with some strategic thinking, but limited skill challenge."

  • Competition

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    "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

    Capsule for Mouthwashing Mouthwashing

    "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation

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    "Multiple endings and branching paths encourage replaying, but some find the game short and with limited depth."

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    "Multiple endings and branching narratives encourage replay, though some players report loss of interest after initial playthrough."

  • Cooperation

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    "Single-player experience focused on individual story progression without multiplayer or teamwork."

    Capsule for 局外人 L'Etranger 局外人 L'Etranger

    "Single-player experience focused on individual story progression without multiplayer or teamwork."

  • Creativity

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    "Players creatively explore different choices and story branches, but within a fixed narrative structure."

    Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

    "Players explore different narrative branches and moral paths, allowing some creative experimentation with story outcomes."

  • Domination

    Game with the same Domination vibe

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    "Interactions emphasize empathy and shared decision-making rather than exerting control or superiority over others."

    Capsule for The Novelist The Novelist

    "Interactions emphasize empathy and moral complexity rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

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    "Players immerse themselves in a fictional, emotional narrative that provides distance from real-life concerns."

    Capsule for Laughing to Die Laughing to Die

    "Players immerse in a dramatic, fictionalized social commentary to escape real-life issues and reflect on emotional manipulation."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest in the story and themes, not due to obligation or external pressure."

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    "Players engage voluntarily out of interest in the story and social themes, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Branching storylines and multiple endings encourage trying different choices and exploring alternate outcomes."

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    "Branching storylines and multiple endings encourage trying different choices and exploring narrative possibilities."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration is limited to narrative branches and character interactions rather than physical or spatial discovery."

    Capsule for Seven Lovers In The House Seven Lovers In The House

    "Exploration is limited to narrative branches and character interactions rather than physical or spatial discovery."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; expression mainly through choice of dialogue and decisions rather than avatar or environment personalization."

    Capsule for 他人世界末 On-looker 他人世界末 On-looker

    "Limited customization; expression mainly through choice of dialogue and moral decisions rather than avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "The game is grounded in realistic, contemporary dating and social scenarios reflecting Chinese cultural context."

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    "Game is grounded in realistic social issues and contemporary Chinese dating culture rather than imaginative fiction."

  • Fellowship

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    "Experience is primarily solitary with minimal social interaction or community engagement."

    Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

    "Experience is solitary with minimal social interaction or community engagement."

  • Growth

    Game with the same Growth vibe

    4

    "Themes of personal development, emotional growth, and self-acceptance are central to the story."

    Capsule for Tiny Shadows Interwoven Hearts Tiny Shadows Interwoven Hearts

    "Strong emphasis on learning life lessons about emotional fraud, social dynamics, and personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

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    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on story and choices; not suited for casual or background play."

    Capsule for 他人世界末 On-looker 他人世界末 On-looker

    "Requires focused attention on story and choices; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Narrative includes character relationships and emotional depth, but social interactions are limited to scripted dialogue."

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    "Narrative explores emotional relationships and complexity, but social interaction is limited to scripted story."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; player follows narrative without directing others."

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    "No leadership or group management elements; player follows narrative without directing others."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking endings, but no item collection or upgrades."

    Capsule for Neverending Nightmares Neverending Nightmares

    "Progression through story chapters and unlocking endings, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the story emotionally intense but also cathartic; overall mixed tension and release."

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    "Some players find the story engaging and cathartic, but emotional intensity can cause tension."

  • Sensation

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    "Cinematic visuals, music, and acting provide sensory stimulation and emotional engagement."

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    "High-quality cinematography and acting provide sensory and emotional stimulation."

  • Status

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Core focus on narrative immersion with complex characters, branching plots, and moral dilemmas."

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    "Core focus on narrative immersion with branching plots, character development, and moral dilemmas."

  • Strategy

    Game with the same Strategy vibe

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    "Players use reasoning and analysis to choose dialogue options and navigate moral complexities."

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    "Players use reasoning to navigate dialogue choices and moral decisions, though complexity is moderate."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

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    "Some suspense and emotional tension in story, but gameplay is controlled and predictable."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good educational and entertainment value for its price."

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    "Many players praise the game’s educational content and production quality as good value for price."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus is on narrative and emotional interaction."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "No combat or destructive gameplay; focus is on dialogue and emotional interaction."

  • Survival

    Game with the same Survival vibe

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    "No survival mechanics or resource management; stable narrative environment."

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    "No survival mechanics or resource management; stable narrative environment."

Last update: 11/07/2026