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Revenge on gold diggers

PC (Microsoft Windows), Mac • 2025

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Quick resume

“多来几条这样的笨鱼就好了...比狗还听话!”在首款情感反诈互动影游中,直面“她们”的真实面目。你将扮演“情感猎手”,周旋、试探、反击“情感欺诈”组织,识破谎言,拆解陷阱。复仇的火焰,是会将她们烧毁,还是沉沦中熄灭,亦或是让爱在灰烬中重生?一切由你决定。

Global score

80/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Visual Novel

Pros

  • Strong, layered live-action performances
  • Morally complex and thought-provoking narrative
  • Educational content on emotional fraud
  • Multiple endings encouraging replay
  • High production and cinematography quality

Cons

  • Only available in chinese, limiting accessibility
  • Some chapters less engaging, pacing issues after chapter 3
  • Limited gameplay mechanics beyond dialogue choices
  • Controversial themes causing divided opinions
  • Some players find story emotionally heavy or intense

Motivations

  • Autonomy
    3

    "Players make meaningful choices affecting story outcomes and moral alignment, indicating personal control over decisions."

  • Competence
    1

    "Engagement mainly involves dialogue choices and decision trees with some strategic thinking, but limited skill challenge."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    2

    "Multiple endings and branching narratives encourage replay, though some players report loss of interest after initial playthrough."

  • Cooperation
    -5

    "Single-player experience focused on individual story progression without multiplayer or teamwork."

  • Creativity
    2

    "Players explore different narrative branches and moral paths, allowing some creative experimentation with story outcomes."

  • Domination
    -3

    "Interactions emphasize empathy and moral complexity rather than exerting control or superiority over others."

  • Escapism
    4

    "Players immerse in a dramatic, fictionalized social commentary to escape real-life issues and reflect on emotional manipulation."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the story and social themes, not due to obligation or external pressure."

  • Experimenting
    3

    "Branching storylines and multiple endings encourage trying different choices and exploring narrative possibilities."

  • Exploration
    1

    "Exploration is limited to narrative branches and character interactions rather than physical or spatial discovery."

  • Expression
    -2

    "Limited customization; expression mainly through choice of dialogue and moral decisions rather than avatar or environment modification."

  • Fantasy
    -4

    "Game is grounded in realistic social issues and contemporary Chinese dating culture rather than imaginative fiction."

  • Fellowship
    -4

    "Experience is solitary with minimal social interaction or community engagement."

  • Growth
    4

    "Strong emphasis on learning life lessons about emotional fraud, social dynamics, and personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on story and choices; not suited for casual or background play."

  • Intimacy
    1

    "Narrative explores emotional relationships and complexity, but social interaction is limited to scripted story."

  • Leadership
    -4

    "No leadership or group management elements; player follows narrative without directing others."

  • Progression
    2

    "Progression through story chapters and unlocking endings, but no item collection or upgrades."

  • Relaxation
    1

    "Some players find the story engaging and cathartic, but emotional intensity can cause tension."

  • Sensation
    2

    "High-quality cinematography and acting provide sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    5

    "Core focus on narrative immersion with branching plots, character development, and moral dilemmas."

  • Strategy
    2

    "Players use reasoning to navigate dialogue choices and moral decisions, though complexity is moderate."

  • Thrill
    1

    "Some suspense and emotional tension in story, but gameplay is controlled and predictable."

  • Value
    4

    "Many players praise the game’s educational content and production quality as good value for price."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on dialogue and emotional interaction."

  • Survival
    -4

    "No survival mechanics or resource management; stable narrative environment."

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    Last update: 06/03/2026