Maktala: Slime Lootfest similar games & best alternatives

Maktala: Slime Lootfest

PC (Microsoft Windows), Linux, Mac • 2025

Should you play it?

An incremental game where you kill hordes of slimes and use their loot to become stronger and farm them. Collect powerful loot, master skills, and uncover tons of content.

What works
  • Satisfying progression and upgrades
  • Relaxing and accessible gameplay
  • Well-polished visuals and interface
  • Good value for short playtime
  • Cute fantasy setting
Things to keep in mind
  • Linear and repetitive progression
  • Lack of build diversity and meaningful choices
  • No idle or automation features
  • Short length with limited replayability
  • Some performance and ui quality-of-life issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Execute

  • Loot Loop

  • Lost

  • Bomb The Monsters!

  • Zero Stress King: Idle Defense

  • Insect Swarm

  • Desktop Defender

  • Voodoo Garden

  • Pixel Puzzles 2: Space

Hidden Gems

Less popular games with surprisingly high similarity

  • Bomb The Monsters!

  • Pixel Puzzles 2: Space

  • Iron Sea Defenders

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Timber Rush

  • Growth

    Pixel Survivors : Roguelike

  • Competence

    RPG MO

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Maktala: Slime Lootfest: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have some control over mining and upgrade choices but gameplay is largely incremental and routine-based."

    Capsule for The Last Cat in the Universe The Last Cat in the Universe

    "Players have some control over upgrades and build choices, but progression is largely linear and scripted with limited meaningful customization."

  • Competence

    Game with the same Competence vibe

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    "Grinding and skill leveling provide a sense of accomplishment and mastery, though some tasks are repetitive."

    Capsule for RPG MO RPG MO

    "Game provides a satisfying sense of progression and power growth, though mid-game grind and repetitive tasks reduce the feeling of skill mastery."

  • Competition

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    "Focus is on personal progression and enjoyment without leaderboards or PvP; gameplay is casual and self-paced."

    Capsule for Nice Day for Fishing Nice Day for Fishing

    "Focus is on personal progression and self-paced play; no mention of PvP, leaderboards, or competitive elements."

  • Continuation

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    "Some players report addictive qualities and long play sessions, but many find the game short and finish it quickly, limiting long-term engagement."

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  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

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  • Creativity

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    "Some customization of builds and strategies, but limited variety and linear upgrade paths."

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  • Domination

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    "No social dominance or power over others; gameplay is solitary and non-confrontational."

    Capsule for Bomb The Monsters! Bomb The Monsters!

    "No social dominance or power over others; gameplay is solitary and non-confrontational with other players."

  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy relaxing, casual gameplay that provides distraction and stress relief."

    Capsule for Fill Up The Hole Fill Up The Hole

    "Players enjoy relaxing, low-stakes gameplay as a distraction and stress relief, often playing while listening to other media."

  • Expectation

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    "Players engage voluntarily for fun and relaxation; no evidence of obligation or external pressure to play."

    Capsule for Penguins Arena: Sedna's World Penguins Arena: Sedna's World

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  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with upgrades and strategies possible, but mostly linear progression."

    Capsule for Human-powered spacecraft Human-powered spacecraft

    "Some minor experimentation with upgrades and builds, but overall progression is linear and repetitive, limiting novelty."

  • Exploration

    Game with the same Exploration vibe

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    "Gameplay occurs in a single environment with no exploration of new areas or secrets."

    Capsule for Orbt XL Orbt XL

    "Gameplay occurs in a single environment with limited enemy variety and no new areas to discover."

  • Expression

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    "Limited customization mainly through upgrades; no avatar personalization or cosmetic expression."

    Capsule for RIVE RIVE

    "Limited customization mainly through runes and gems; no avatar personalization or cosmetic modifications."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a fictional world with mystical elements and imaginative creatures."

    Capsule for Boomerang X Boomerang X

    "Set in a colorful fantasy world with slimes and magical elements, providing an imaginative setting."

  • Fellowship

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    "No social or community features; strictly single-player experience."

    Capsule for Metal Wolf Chaos XD Metal Wolf Chaos XD

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

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    "Strong progression through leveling, unlocking characters, and improving skills and stats over time."

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    "Strong focus on player progression, unlocking upgrades, and improving stats over time."

  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for The Drifter The Drifter

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires constant player attention and manual input; no idle or offline progression."

    Capsule for Click Mage Click Mage

    "Requires active player input frequently; no true idle or automation features."

  • Intimacy

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    "No social interactions or relationship-building elements."

    Capsule for LIMBO LIMBO

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  • Leadership

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    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

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  • Progression

    Game with the same Progression vibe

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    "Core gameplay centers on accumulating upgrades, items, and power increases."

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    "Core gameplay centers on accumulating upgrades, items, and power increases."

  • Relaxation

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    "Many players find the game relaxing and suitable for casual play, though some find it grindy."

    Capsule for Mr.Mine Mr.Mine

    "Many players find the game relaxing and suitable for casual play, though some find mid-game grind tedious."

  • Sensation

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    "Visuals and sound effects provide some sensory enjoyment."

    Capsule for Crashphalt Crashphalt

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  • Status

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    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

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  • Story

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    "Minimal narrative or lore; gameplay is context-free and focused on mechanics."

    Capsule for Clicker Heroes Clicker Heroes

    "Minimal narrative or lore; gameplay is context-free and focused on incremental mechanics."

  • Strategy

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    "Limited strategic depth; some decision making in upgrades but largely straightforward."

    Capsule for Fruit Stand Fortune Fruit Stand Fortune

    "Limited strategic depth; some choices in upgrades but mostly linear progression with minimal planning required."

  • Thrill

    Game with the same Thrill vibe

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    "Low risk and tension; gameplay is calm and predictable without suspenseful elements."

    Capsule for Tavern Master Tavern Master

    "Low risk and tension; gameplay is calm and predictable without suspenseful elements."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, especially given quality and replayability, though some note limited content."

    Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

    "Generally considered good value for price given playtime, though some find content short and lacking replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking and defeating enemies, but presented in a cute, stylized, and non-gruesome manner."

    Capsule for Ratatan Ratatan

    "Combat involves defeating slimes and enemies, but presented in a cute, non-violent style."

  • Survival

    Game with the same Survival vibe

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    "No survival mechanics or threat avoidance; stable and low-risk gameplay."

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    "No survival mechanics or threat avoidance; stable and low-risk gameplay."

Last update: 01/06/2026