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10,000,000 similar games & best alternatives

10,000,000

PC (Microsoft Windows) • 2013

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Quick resume

10000000: The Dungeon Crawling Matching Game

Global score

90/100

Genres

Action, Casual, Indie, Role-playing (RPG)

Similar games

    Pros

    • Addictive and engaging gameplay
    • Unique match-3 with rpg and base-building elements
    • Good progression and upgrade system
    • Retro pixel art style and catchy music
    • Affordable price

    Cons

    • Repetitive and grind-heavy
    • Minimal narrative or story
    • Controls less optimal on pc than touch devices
    • Limited replayability after completion
    • Music can become annoying over time

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over matching tiles and upgrading their character and base, allowing strategic choices and personal playstyle."

    • Competence
      4

      "Game requires skillful and fast matching under time pressure, with increasing difficulty and strategic upgrades."

    • Competition
      -2

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

    • Continuation
      4

      "Highly addictive gameplay with players reporting repeated runs and difficulty stopping play."

    • Cooperation
      -5

      "Single-player game with no cooperative or multiplayer elements."

    • Creativity
      1

      "Some customization via upgrades and potions, but core gameplay follows predefined match-3 mechanics."

    • Domination
      -5

      "No elements of dominating or controlling other players; purely individual experience."

    • Escapism
      4

      "Players use the game as a time-killer and stress relief with immersive retro style and addictive gameplay."

    • Expectation
      -4

      "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

    • Experimenting
      3

      "Players try different upgrade paths, potions, and strategies to improve runs and overcome challenges."

    • Exploration
      -3

      "Game involves repeated runs through known dungeon layouts with incremental difficulty rather than open exploration."

    • Expression
      -2

      "Limited avatar or environment customization; expression mainly through gameplay choices and upgrades."

    • Fantasy
      3

      "Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."

    • Fellowship
      -5

      "No social or community features; entirely single-player experience."

    • Growth
      5

      "Strong emphasis on character and base progression through experience, resources, and upgrades."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires constant attention and quick reactions during runs; not suitable for idle or background play."

    • Intimacy
      -5

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership
      -5

      "No leadership or group management elements; player acts alone."

    • Progression
      5

      "Core gameplay loop centers on accumulating resources and upgrades to improve character and equipment."

    • Relaxation
      1

      "Some players find it relaxing and addictive, but the fast pace and time pressure create tension."

    • Sensation
      2

      "Retro visuals and catchy chiptune music provide sensory enjoyment, though graphics are simple."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story
      -3

      "Minimal narrative context; gameplay is largely context-free and focused on mechanics."

    • Strategy
      4

      "Requires strategic matching, resource management, and upgrade planning to succeed."

    • Thrill
      3

      "Time pressure and risk of failure create suspense and excitement during runs."

    • Value
      4

      "Players report good value for price with hours of addictive gameplay and progression."

    • Violence
      3

      "Combat is abstracted through matching swords and magic to defeat monsters."

    • Survival
      3

      "Players must avoid failure by managing resources and reacting quickly to threats."

    Last update: 29/04/2026