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10,000,000

PC (Microsoft Windows) • 2013

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Quick resume

10000000: The Dungeon Crawling Matching Game

Global score

90/100

Genres

Action, Casual, Indie, Role-playing (RPG)

Pros

  • Addictive and engaging gameplay
  • Unique match-3 with rpg and base-building elements
  • Good progression and upgrade system
  • Retro pixel art style and catchy music
  • Affordable price

Cons

  • Repetitive and grind-heavy
  • Minimal narrative or story
  • Controls less optimal on pc than touch devices
  • Limited replayability after completion
  • Music can become annoying over time

Motivations

  • Autonomy
    3

    "Players have control over matching tiles and upgrading their character and base, allowing strategic choices and personal playstyle."

  • Competence
    4

    "Game requires skillful and fast matching under time pressure, with increasing difficulty and strategic upgrades."

  • Competition
    -2

    "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

  • Continuation
    4

    "Highly addictive gameplay with players reporting repeated runs and difficulty stopping play."

  • Cooperation
    -5

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity
    1

    "Some customization via upgrades and potions, but core gameplay follows predefined match-3 mechanics."

  • Domination
    -5

    "No elements of dominating or controlling other players; purely individual experience."

  • Escapism
    4

    "Players use the game as a time-killer and stress relief with immersive retro style and addictive gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different upgrade paths, potions, and strategies to improve runs and overcome challenges."

  • Exploration
    -3

    "Game involves repeated runs through known dungeon layouts with incremental difficulty rather than open exploration."

  • Expression
    -2

    "Limited avatar or environment customization; expression mainly through gameplay choices and upgrades."

  • Fantasy
    3

    "Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."

  • Fellowship
    -5

    "No social or community features; entirely single-player experience."

  • Growth
    5

    "Strong emphasis on character and base progression through experience, resources, and upgrades."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires constant attention and quick reactions during runs; not suitable for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management elements; player acts alone."

  • Progression
    5

    "Core gameplay loop centers on accumulating resources and upgrades to improve character and equipment."

  • Relaxation
    1

    "Some players find it relaxing and addictive, but the fast pace and time pressure create tension."

  • Sensation
    2

    "Retro visuals and catchy chiptune music provide sensory enjoyment, though graphics are simple."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    -3

    "Minimal narrative context; gameplay is largely context-free and focused on mechanics."

  • Strategy
    4

    "Requires strategic matching, resource management, and upgrade planning to succeed."

  • Thrill
    3

    "Time pressure and risk of failure create suspense and excitement during runs."

  • Value
    4

    "Players report good value for price with hours of addictive gameplay and progression."

  • Violence
    3

    "Combat is abstracted through matching swords and magic to defeat monsters."

  • Survival
    3

    "Players must avoid failure by managing resources and reacting quickly to threats."

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    Last update: 06/03/2026