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10,000,000
2013
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Quick resume
10000000: The Dungeon Crawling Matching Game
Global score
90/100
Genres
Action, Casual, Indie, Role-playing (RPG)
Pros
- Addictive and engaging gameplay
- Unique match-3 with rpg and base-building elements
- Good progression and upgrade system
- Retro pixel art style and catchy music
- Affordable price
Cons
- Repetitive and grind-heavy
- Minimal narrative or story
- Controls less optimal on pc than touch devices
- Limited replayability after completion
- Music can become annoying over time
Motivations
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Autonomy3
"Players have control over matching tiles and upgrading their character and base, allowing strategic choices and personal playstyle."
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Competence4
"Game requires skillful and fast matching under time pressure, with increasing difficulty and strategic upgrades."
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Competition-2
"Focus is on personal progression and self-set goals rather than direct competition or leaderboards."
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Continuation4
"Highly addictive gameplay with players reporting repeated runs and difficulty stopping play."
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Cooperation-5
"Single-player game with no cooperative or multiplayer elements."
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Creativity1
"Some customization via upgrades and potions, but core gameplay follows predefined match-3 mechanics."
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Domination-5
"No elements of dominating or controlling other players; purely individual experience."
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Escapism4
"Players use the game as a time-killer and stress relief with immersive retro style and addictive gameplay."
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Expectation-4
"Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."
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Experimenting3
"Players try different upgrade paths, potions, and strategies to improve runs and overcome challenges."
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Exploration-3
"Game involves repeated runs through known dungeon layouts with incremental difficulty rather than open exploration."
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Expression-2
"Limited avatar or environment customization; expression mainly through gameplay choices and upgrades."
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Fantasy3
"Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."
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Fellowship-5
"No social or community features; entirely single-player experience."
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Growth5
"Strong emphasis on character and base progression through experience, resources, and upgrades."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires constant attention and quick reactions during runs; not suitable for idle or background play."
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Intimacy-5
"No social or emotional relationship building; purely individual gameplay."
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Leadership-5
"No leadership or group management elements; player acts alone."
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Progression5
"Core gameplay loop centers on accumulating resources and upgrades to improve character and equipment."
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Relaxation1
"Some players find it relaxing and addictive, but the fast pace and time pressure create tension."
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Sensation2
"Retro visuals and catchy chiptune music provide sensory enjoyment, though graphics are simple."
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Status-4
"No social recognition or ranking systems; achievements are personal milestones."
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Story-3
"Minimal narrative context; gameplay is largely context-free and focused on mechanics."
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Strategy4
"Requires strategic matching, resource management, and upgrade planning to succeed."
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Thrill3
"Time pressure and risk of failure create suspense and excitement during runs."
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Value4
"Players report good value for price with hours of addictive gameplay and progression."
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Violence3
"Combat is abstracted through matching swords and magic to defeat monsters."
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Survival3
"Players must avoid failure by managing resources and reacting quickly to threats."
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Last update: 06/03/2026