10,000,000 similar games & best alternatives

10,000,000

Mac, PC (Microsoft Windows), Linux, Android, iOS • 2013

Should you play it?

10000000: The Dungeon Crawling Matching Game

What works
  • Addictive and engaging gameplay
  • Unique match-3 with rpg and base-building elements
  • Good progression and upgrade system
  • Retro pixel art style and catchy music
  • Affordable price
Things to keep in mind
  • Repetitive and grind-heavy
  • Minimal narrative or story
  • Controls less optimal on pc than touch devices
  • Limited replayability after completion
  • Music can become annoying over time

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pixel Survivors : Roguelike

  • Pixel Puzzles: UndeadZ

  • Words for Evil

  • Metal Thunder

  • Fray Fight

  • Fort Defense

  • Day D: Tower Rush

  • You Must Build A Boat

  • Time Wasters

Hidden Gems

Less popular games with surprisingly high similarity

  • Pixel Survivors : Roguelike

  • Fort Defense

  • Day D: Tower Rush

If you liked…

Recommendations by what you enjoyed most

  • Growth

    Rogue Legacy 2

  • Progression

    Outpost

  • Competence

    Wild Growth

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

10,000,000: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Exploration, Story, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose from a variety of unique characters and customize upgrades, allowing personal playstyle decisions."

    Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

    "Players have control over matching tiles and upgrading their character and base, allowing strategic choices and personal playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires skillful timing, resource management, and strategic upgrades to overcome increasingly difficult levels and bosses."

    Capsule for Wild Growth Wild Growth

    "Game requires skillful and fast matching under time pressure, with increasing difficulty and strategic upgrades."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal progress and self-set goals rather than direct competition or leaderboards."

    Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

    "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly addictive with many players reporting long play sessions and repeated runs due to engaging gameplay and replayability."

    Capsule for SNKRX SNKRX

    "Highly addictive gameplay with players reporting repeated runs and difficulty stopping play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no cooperative or multiplayer elements."

    Capsule for Escape Dungeon 2 Escape Dungeon 2

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creativity in choosing game modes and strategies, but core gameplay follows predefined match-3 mechanics."

    Capsule for Bejeweled® 3 Bejeweled® 3

    "Some customization via upgrades and potions, but core gameplay follows predefined match-3 mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominating or exerting power over other players; purely individual experience."

    Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

    "No elements of dominating or controlling other players; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief with immersive retro atmosphere and intense gameplay."

    Capsule for Project Starship Project Starship

    "Players use the game as a time-killer and stress relief with immersive retro style and addictive gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

    Capsule for Diamo XL Diamo XL

    "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, weapons, and upgrades to improve runs and adapt to challenges."

    Capsule for CRUEL CRUEL

    "Players try different upgrade paths, potions, and strategies to improve runs and overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited number of dungeons and floors; exploration is constrained and repetitive over time."

    Capsule for Pawnbarian Pawnbarian

    "Game involves repeated runs through known dungeon layouts with incremental difficulty rather than open exploration."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; expression mainly through gameplay style rather than avatar or environment modification."

    Capsule for Jerma's Big Adventure Jerma's Big Adventure

    "Limited avatar or environment customization; expression mainly through gameplay choices and upgrades."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fantasy dungeon environment with story elements involving magic and monsters."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player experience."

    Capsule for MO:Astray MO:Astray

    "No social or community features; entirely single-player experience."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill improvement, and character progression through upgrades and mastery."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "Strong emphasis on character and base progression through experience, resources, and upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus during runs; not suited for idle or background play."

    Capsule for Magicraft Magicraft

    "Requires constant attention and quick reactions during runs; not suitable for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for SUPERHOT SUPERHOT

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts alone."

    Capsule for Dead Space (2008) Dead Space (2008)

    "No leadership or group management elements; player acts alone."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay loop centers on accumulating experience, unlocking talents, and upgrading equipment."

    Capsule for Outpost Outpost

    "Core gameplay loop centers on accumulating resources and upgrades to improve character and equipment."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and satisfying, but competitive pressure and fast pace can cause tension."

    Capsule for Puyo Puyo Champions Puyo Puyo Champions

    "Some players find it relaxing and addictive, but the fast pace and time pressure create tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable chiptune music and retro visuals provide sensory pleasure, though graphics are simple and minimal."

    Capsule for The Caribbean Sail The Caribbean Sail

    "Retro visuals and catchy chiptune music provide sensory enjoyment, though graphics are simple."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for Voxelgram Voxelgram

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; gameplay is largely context-free and focused on mechanics."

    Capsule for Downwell Downwell

    "Minimal narrative context; gameplay is largely context-free and focused on mechanics."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning, resource management, and problem solving to succeed."

    Capsule for Two Point Hospital Two Point Hospital

    "Requires strategic matching, resource management, and upgrade planning to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "High difficulty and risk of failure create suspense and excitement during runs."

    Capsule for OlliOlli2: Welcome to Olliwood OlliOlli2: Welcome to Olliwood

    "Time pressure and risk of failure create suspense and excitement during runs."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of gameplay and enjoyment."

    Capsule for Necrosmith 2 Necrosmith 2

    "Players report good value for price with hours of addictive gameplay and progression."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters with swords, magic, and ranged weapons."

    Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

    "Combat is abstracted through matching swords and magic to defeat monsters."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by managing resources and navigating threats strategically."

    Capsule for Tower Escape Tower Escape

    "Players must avoid failure by managing resources and reacting quickly to threats."

Last update: 01/06/2026