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Melatonin

PlayStation 5, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

Melatonin is a rhythm game about dreams and reality merging together. It uses animations and sound cues to keep you on beat without any intimidating overlays or interfaces. Harmonize through a variety of dreamy levels containing surprising challenges, hand-drawn art, and vibrant music.

Global score

95/100

Genres

Action, Indie, Puzzle, Arcade, Music

Pros

  • Relaxing and immersive atmosphere
  • Tight and satisfying rhythm gameplay
  • Beautiful pastel art style and animations
  • Accessible with multiple difficulty and assist options
  • Level editor and workshop support for custom content

Cons

  • Short main game length
  • Strict timing windows can be frustrating
  • Some audio cues lack clarity
  • Limited narrative and story depth
  • Calibration range could be improved

Motivations

  • Autonomy
    4

    "Players freely choose difficulty levels, use accessibility options, and create custom levels with an editor."

  • Competence
    4

    "Game offers skill challenges with tight timing windows, hard modes, and perfect score goals."

  • Competition
    -3

    "Focus is on personal mastery and self-improvement rather than competing against others."

  • Continuation
    2

    "Short main game but replayability through perfecting levels and custom content encourages continued play."

  • Cooperation
    -5

    "Primarily a single-player experience with no cooperative gameplay elements."

  • Creativity
    3

    "Includes a level editor allowing players to modify and create custom rhythm tracks."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

  • Escapism
    5

    "Strongly designed to evoke a dreamy, relaxing, and immersive atmosphere for stress relief."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different rhythms, difficulty modes, and custom level creation."

  • Exploration
    1

    "Some discovery in unlocking levels and remix stages, but mostly structured progression."

  • Expression
    2

    "Customization via level editor and some visual/aesthetic personalization options."

  • Fantasy
    3

    "Dreamlike, surreal themes and abstract visuals create an imaginative experience."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience with limited community engagement."

  • Growth
    4

    "Players develop rhythmic skills and improve timing through practice and hard mode challenges."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and timing; not suited for passive or background play."

  • Intimacy
    -5

    "No close social or emotional relationships formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Progression through unlocking levels, earning stars/rings, and mastering harder difficulties."

  • Relaxation
    5

    "Highly relaxing with chill music, pastel visuals, and a calming rhythm experience."

  • Sensation
    4

    "Enjoyable auditory and visual stimuli with pleasing pastel colors and lo-fi music."

  • Status
    -4

    "Achievements exist but social recognition or popularity is not a core focus."

  • Story
    1

    "Minimal narrative implied through themes and short cutscenes; story is not central."

  • Strategy
    2

    "Requires timing and pattern recognition but limited complex planning or problem solving."

  • Thrill
    1

    "Some tension from challenging perfect runs but overall a calm and steady experience."

  • Value
    2

    "Good value for fans of rhythm games, though some find it short for full price."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and rhythmic."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and low-risk gameplay."

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    Last update: 06/03/2026