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Donut County

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2018

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Quick resume

Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole.

Global score

92/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Charming and humorous story
  • Cute and appealing art style
  • Relaxing and satisfying gameplay
  • Simple puzzles suitable for casual players
  • Good soundtrack and sound design

Cons

  • Very short game length
  • Limited replayability
  • Puzzles are easy and not challenging
  • Some find humor and story annoying or simplistic
  • Price considered high for content by many players

Motivations

  • Autonomy
    3

    "Players control the hole directly and decide how to consume objects, with some freedom in approach and order."

  • Competence
    1

    "Gameplay involves simple puzzles and physics interactions with minimal challenge; some players find it easy and straightforward."

  • Competition
    -4

    "No competitive elements or player comparison; focus is on personal progress and casual play."

  • Continuation
    1

    "Short game length but some replayability via achievements and level select encourages occasional return play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players creatively solve simple puzzles and use physics to consume objects, but within predefined levels and mechanics."

  • Domination
    -5

    "No elements of exerting control over other players; interactions are individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving distraction with a whimsical, surreal world."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    1

    "Some experimentation with physics and order of consumption, but mostly straightforward puzzle solutions."

  • Exploration
    1

    "Players explore different themed levels and environments, though levels are short and segmented."

  • Expression
    -3

    "Limited customization or personalization; players interact with preset characters and environments."

  • Fantasy
    4

    "Surreal and imaginative scenario of controlling a hole swallowing a town with quirky animal characters."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Some light learning of puzzle solutions and mechanics, but overall low complexity and skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during levels; not designed for background or idle play."

  • Intimacy
    -4

    "Minimal social interaction or emotional connection beyond story; no relationship building."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Progression through levels and unlocking achievements; hole grows larger as a form of power accumulation."

  • Relaxation
    4

    "Calm, chill gameplay with satisfying mechanics and humorous story promotes relaxation."

  • Sensation
    3

    "Pleasant visuals, cute art style, and enjoyable soundtrack provide sensory enjoyment."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal."

  • Story
    3

    "Light narrative with quirky characters and humor enhances engagement beyond pure gameplay."

  • Strategy
    0

    "Puzzles require some planning but are generally simple and straightforward."

  • Thrill
    -3

    "Gameplay is low risk and low tension; designed for casual enjoyment rather than suspense."

  • Value
    -2

    "Players often feel the game is short and better purchased on sale for value."

  • Violence
    -3

    "Destruction is cartoonish and humorous rather than violent or aggressive."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk gameplay."

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    Last update: 06/03/2026