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Necrosmith

PlayStation 5, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.

Global score

86/100

Genres

Adventure, Indie, Simulator, Strategy

Pros

  • Innovative and creative unit customization
  • Engaging progression and meta-upgrades
  • Good value for low price
  • Addictive gameplay loop
  • Active developer support and updates

Cons

  • Frustrating ai and limited unit control
  • Repetitive gameplay in mid to late game
  • Lack of minimap and quality of life features
  • Limited social or multiplayer elements
  • Some balance and pacing issues

Motivations

  • Autonomy
    4

    "Players have freedom to create and customize undead units from various body parts, mixing and matching to form unique creatures, showing high autonomy in unit creation and strategic decisions."

  • Competence
    3

    "Players engage in overcoming challenges such as managing limited unit control, balancing exploration and defense, and optimizing unit builds, though AI limitations reduce some skill expression."

  • Competition
    -3

    "Focus is on personal progression and meta-upgrades with no evidence of player-vs-player or leaderboard competition; gameplay centers on individual runs and self-improvement."

  • Continuation
    4

    "Game encourages repeated runs with meta-progression and upgrades, motivating players to keep playing to improve and explore further despite some frustrations."

  • Cooperation
    -4

    "Gameplay is primarily single-player with limited collaboration; players control one unit at a time and AI-controlled units act independently without cooperative multiplayer."

  • Creativity
    5

    "Strong emphasis on creativity through assembling undead from diverse body parts with unique abilities, allowing players to experiment with countless combinations."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are individual and balanced without social dominance or trash talk."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief with its fantasy setting and engaging gameplay loop, providing escape from real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    5

    "High experimentation encouraged by trying new body part combinations, testing unit builds, and exploring different strategies."

  • Exploration
    4

    "Players explore randomly generated maps, uncover new areas, and discover resources and enemy lairs, driven by curiosity and progression."

  • Expression
    4

    "Players express themselves by customizing undead units with different body parts and abilities, creating unique visual and functional avatars."

  • Fantasy
    5

    "Strong fantasy theme centered on necromancy, undead armies, and magical elements, immersing players in an imaginative fictional world."

  • Fellowship
    -4

    "No significant social or community aspects reported; gameplay is solo with minimal social interaction."

  • Growth
    4

    "Players experience learning and personal development through mastering unit combinations, strategic play, and meta-progression upgrades."

  • Health
    -5

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle
    3

    "Some idle elements present as players can let units act autonomously and use the game as a background activity, though some active control is needed."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership
    -3

    "Players manage units but lack direct group leadership mechanics; control is limited to single units with no commanding of groups."

  • Progression
    5

    "Strong sense of progression through accumulating gold, unlocking upgrades, and improving units and base across runs."

  • Relaxation
    2

    "Game provides moments of flow and fun, but some frustration from AI and micromanagement issues reduce full relaxation."

  • Sensation
    3

    "Enjoyable pixel art visuals and music provide sensory stimulation and emotional enjoyment."

  • Status
    -5

    "No social recognition or status systems present; achievements are personal and not publicly ranked."

  • Story
    1

    "Basic narrative and lore present but not a major focus; story is minimal and mostly context for gameplay."

  • Strategy
    3

    "Players engage in strategic decisions about unit composition, resource management, and defense tactics, though limited by AI and control constraints."

  • Thrill
    2

    "Some suspense and challenge from defending the base and managing waves of enemies, but overall moderate tension."

  • Value
    5

    "Players perceive excellent value for money given the low price and amount of gameplay and content."

  • Violence
    3

    "Combat and destruction of enemies are core gameplay elements, with undead units fighting and destroying enemy bases."

  • Survival
    3

    "Players must avoid failure by defending their base and managing resources and units to survive enemy waves."

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    Last update: 06/03/2026