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Forager

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, PlayStation 4, Android • 2019

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Quick resume

The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!

Global score

90/100

Genres

Action, Adventure, Indie, Simulator, Role-playing (RPG), Strategy, Puzzle

Pros

  • Addictive and satisfying progression
  • Relaxing and accessible gameplay
  • Charming pixel art and music
  • Variety of activities and puzzles
  • Mod support for customization

Cons

  • Endgame grind can be tedious
  • Lack of multiplayer or cooperation
  • Some quality of life issues and bugs
  • Developer abandoned game, no updates
  • Minimal story and narrative depth

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose skills, build and automate at their own pace with many options."

  • Competence
    3

    "Progression and skill tree provide a sense of mastery; combat and puzzles offer moderate challenge."

  • Competition
    -4

    "Focus is on personal progression and achievement hunting rather than competing against others."

  • Continuation
    4

    "Highly addictive gameplay loop encourages long sessions and repeated playthroughs."

  • Cooperation
    -5

    "Single-player experience with no multiplayer; no evidence of cooperative gameplay."

  • Creativity
    3

    "Players build and customize bases, arrange machines, and optimize production layouts."

  • Domination
    -5

    "No indication of exerting control or superiority over others; cooperative and individual play."

  • Escapism
    4

    "Players use the game as a relaxing, immersive distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and intrinsic interest, not out of obligation."

  • Experimenting
    3

    "Encourages trying different skill trees, builds, and strategies to optimize progression."

  • Exploration
    3

    "Unlocking new islands, discovering puzzles and dungeons drives curiosity and discovery."

  • Expression
    2

    "Some character customization and base decoration allow for personal expression."

  • Fantasy
    2

    "Cartoonish pixel art and fantasy elements like dungeons and bosses provide imaginative experience."

  • Fellowship
    -4

    "Mostly solo play with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills, unlock new abilities, and improve efficiency over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Game supports some idle mechanics and AFK progression, allowing background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual and self-directed."

  • Progression
    5

    "Strong focus on accumulating items, upgrades, and unlocking new content."

  • Relaxation
    4

    "Many players find the game relaxing and enjoyable, balancing challenge and flow."

  • Sensation
    2

    "Pleasant pixel art and music provide moderate sensory stimulation and fun."

  • Status
    -5

    "No social status or recognition mechanics; focus is on individual achievement."

  • Story
    -3

    "Minimal story or lore; gameplay is mostly context-free and achievement driven."

  • Strategy
    3

    "Requires planning and problem solving for resource management, base building, and puzzles."

  • Thrill
    1

    "Some combat and dungeon elements add mild suspense but overall low risk."

  • Value
    4

    "Players report good value for time and money, especially on sale."

  • Violence
    1

    "Combat exists but is light and cartoonish, not focused on violence."

  • Survival
    1

    "Basic survival elements present but low threat level and minimal failure consequences."

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    Last update: 06/03/2026