Season of 12 Colors similar games & best alternatives
Season of 12 Colors
2016
Related articles
Quick resume
--The way it was, Just like it is now, On a bright, bright summer day. "That's a promise, right?" The girl in a white dress said. Sunny sky. A paper plane slid across it, riding on blue winds.
Global score
94/100
Genres
Adventure, Casual, Indie
Pros
- Emotional and original story
- Unique art style and music
- Low price and good value
- Multiple perspectives and endings
- Soothing and relaxing atmosphere
Cons
- Short gameplay length
- Some awkward voice acting and translation
- Limited interactivity
- Confusing narrative pacing for some
- Minor bugs and ui issues
Motivations
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Autonomy3
"Players follow a linear visual novel story with minimal interaction, but can choose when to read decode chapters and endings."
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Competence-3
"Gameplay is simple and involves reading with no skill challenge, mostly predictable progression."
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Competition-5
"Single player visual novel with no competitive elements or comparison to others."
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Continuation2
"Players tend to read through main and decode stories fully, some replay for true endings."
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Cooperation-5
"Entirely single player experience with no cooperative or multiplayer features."
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Creativity4
"Creative narrative structure with multiple time lines and perspectives; unique art style and storytelling."
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Domination-5
"No social dominance or power exertion elements present."
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Escapism4
"Players use the game to immerse in a touching, emotional story that provides distraction and emotional release."
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Expectation-4
"Players engage voluntarily out of interest and emotional connection, not obligation."
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Experimenting2
"Narrative encourages piecing together story from multiple perspectives and timelines, inviting exploration of story elements."
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Exploration1
"Exploration is narrative-based, discovering story secrets and timelines rather than physical environments."
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Expression-4
"Limited customization or self-expression; players consume a fixed story and visuals."
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Fantasy3
"Story involves time travel, parallel timelines, and surreal elements, creating an imaginative experience."
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Fellowship-5
"No community or social group interaction; solitary experience."
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Growth2
"Players gain understanding and emotional insight through story progression and decoding."
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Health-5
"Sedentary gameplay typical of visual novels, no physical activity involved."
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Idle-4
"Requires focused reading and attention; not designed for idle or background play."
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Intimacy3
"Emotional connection to characters and story fosters a sense of closeness and empathy."
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Leadership-5
"No leadership or management roles; purely narrative consumption."
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Progression3
"Progression through story chapters and unlocking endings and achievements."
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Relaxation4
"Soothing music, gentle pacing, and emotional narrative provide a relaxing experience."
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Sensation2
"Visuals and music create pleasant sensory stimulation, though not intense or thrilling."
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Status-5
"No social recognition or status systems involved."
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Story5
"Strong narrative focus with emotional depth, multiple perspectives, and plot twists."
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Strategy-4
"No strategic or problem-solving gameplay; story is linear and predetermined."
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Thrill-3
"Emotional tension present but no suspense or risk-based thrills."
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Value4
"Players perceive good value for a low price with a meaningful story experience."
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Violence-5
"No violence or combat; focus on emotional and narrative content."
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Survival-5
"No survival or threat elements; stable and safe narrative environment."
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Last update: 06/03/2026