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Season of 12 Colors similar games & best alternatives

Season of 12 Colors

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

--The way it was, Just like it is now, On a bright, bright summer day. "That's a promise, right?" The girl in a white dress said. Sunny sky. A paper plane slid across it, riding on blue winds.

Global score

94/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Emotional and original story
    • Unique art style and music
    • Low price and good value
    • Multiple perspectives and endings
    • Soothing and relaxing atmosphere

    Cons

    • Short gameplay length
    • Some awkward voice acting and translation
    • Limited interactivity
    • Confusing narrative pacing for some
    • Minor bugs and ui issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Creativity. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players follow a linear visual novel story with minimal interaction, but can choose when to read decode chapters and endings."

    • Competence
      -3

      "Gameplay is simple and involves reading with no skill challenge, mostly predictable progression."

    • Competition
      -5

      "Single player visual novel with no competitive elements or comparison to others."

    • Continuation
      2

      "Players tend to read through main and decode stories fully, some replay for true endings."

    • Cooperation
      -5

      "Entirely single player experience with no cooperative or multiplayer features."

    • Creativity
      4

      "Creative narrative structure with multiple time lines and perspectives; unique art style and storytelling."

    • Domination
      -5

      "No social dominance or power exertion elements present."

    • Escapism
      4

      "Players use the game to immerse in a touching, emotional story that provides distraction and emotional release."

    • Expectation
      -4

      "Players engage voluntarily out of interest and emotional connection, not obligation."

    • Experimenting
      2

      "Narrative encourages piecing together story from multiple perspectives and timelines, inviting exploration of story elements."

    • Exploration
      1

      "Exploration is narrative-based, discovering story secrets and timelines rather than physical environments."

    • Expression
      -4

      "Limited customization or self-expression; players consume a fixed story and visuals."

    • Fantasy
      3

      "Story involves time travel, parallel timelines, and surreal elements, creating an imaginative experience."

    • Fellowship
      -5

      "No community or social group interaction; solitary experience."

    • Growth
      2

      "Players gain understanding and emotional insight through story progression and decoding."

    • Health
      -5

      "Sedentary gameplay typical of visual novels, no physical activity involved."

    • Idle
      -4

      "Requires focused reading and attention; not designed for idle or background play."

    • Intimacy
      3

      "Emotional connection to characters and story fosters a sense of closeness and empathy."

    • Leadership
      -5

      "No leadership or management roles; purely narrative consumption."

    • Progression
      3

      "Progression through story chapters and unlocking endings and achievements."

    • Relaxation
      4

      "Soothing music, gentle pacing, and emotional narrative provide a relaxing experience."

    • Sensation
      2

      "Visuals and music create pleasant sensory stimulation, though not intense or thrilling."

    • Status
      -5

      "No social recognition or status systems involved."

    • Story
      5

      "Strong narrative focus with emotional depth, multiple perspectives, and plot twists."

    • Strategy
      -4

      "No strategic or problem-solving gameplay; story is linear and predetermined."

    • Thrill
      -3

      "Emotional tension present but no suspense or risk-based thrills."

    • Value
      4

      "Players perceive good value for a low price with a meaningful story experience."

    • Violence
      -5

      "No violence or combat; focus on emotional and narrative content."

    • Survival
      -5

      "No survival or threat elements; stable and safe narrative environment."

    Last update: 29/04/2026