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True Love ~Confide to the Maple~

PC (Microsoft Windows) • 2016

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Quick resume

Guo Hengyi and Yao Fengyi are childhood sweetheart. But their relationship goes far gradually after divided into different classes and the great college entrance exam pressure. Tang Haiyin and Yao Fengxi came to his life as well. An unexpected accident had involved them together.

Global score

85/100

Genres

Adventure, Casual, Indie

Pros

  • Compelling and emotional story
  • High-quality music and voice acting
  • Beautiful artwork and cg
  • Multiple endings and branching choices
  • Immersive narrative experience

Cons

  • Poor english translation quality
  • Some players find pacing slow and dialogue awkward
  • Male protagonist character disliked by some
  • Background art and minor technical issues
  • Lack of dlc and updates

Motivations

  • Autonomy
    3

    "Players make choices affecting story paths and endings, but many choices mainly influence affection levels rather than major plot changes, indicating moderate player control."

  • Competence
    1

    "Gameplay is mostly reading and choice selection with limited skill challenge; some players find the pacing slow and repetitive."

  • Competition
    -4

    "Focus is on personal story experience and emotional engagement without competitive elements or player comparison."

  • Continuation
    4

    "Long playtime (20-35+ hours), multiple endings, and emotional investment encourage extended and repeated playthroughs."

  • Cooperation
    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players explore different story branches and endings, but within a predefined narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism
    5

    "Strong emotional story and immersive narrative provide escape from real-life through fictional drama and romance."

  • Expectation
    -4

    "Players engage voluntarily for emotional experience and story interest rather than obligation or external pressure."

  • Experimenting
    3

    "Multiple endings and branching choices encourage players to try different options and explore story outcomes."

  • Exploration
    -3

    "Exploration is limited to narrative branches rather than spatial or environmental discovery."

  • Expression
    1

    "Some character customization through choices, but no avatar or environment personalization."

  • Fantasy
    2

    "Story includes some supernatural or symbolic elements but grounded mostly in realistic emotional drama."

  • Fellowship
    -5

    "Primarily a solitary experience without social or community features."

  • Growth
    3

    "Players develop understanding of characters and story through multiple playthroughs, reflecting personal insight growth."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle
    -4

    "Requires sustained attention to read and make choices; not suited for casual or background play."

  • Intimacy
    4

    "Emotional connection to characters and story creates a sense of closeness and empathy."

  • Leadership
    -5

    "No leadership or group management roles; purely narrative-driven individual experience."

  • Progression
    2

    "Progression through story chapters and unlocking endings; no item or power accumulation."

  • Relaxation
    1

    "Some players find the story and music soothing, but emotional intensity and plot twists can create tension."

  • Sensation
    2

    "Visuals, music, and voice acting provide sensory enjoyment, though some find certain effects awkward."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    5

    "Core motivation is narrative immersion with a complex, emotional, and lengthy story."

  • Strategy
    -2

    "Choice-based gameplay involves limited strategic thinking; mostly linear narrative with branching paths."

  • Thrill
    3

    "Emotional suspense and plot twists create a sense of thrill and anticipation."

  • Value
    3

    "Long playtime and multiple endings provide good value for price, though some criticize translation quality."

  • Violence
    -5

    "No combat or destructive gameplay; focus on emotional and narrative content."

  • Survival
    -5

    "No survival or threat avoidance mechanics; story-driven visual novel."

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    Last update: 06/03/2026