True Love ~Confide to the Maple~ similar games & best alternatives

True Love ~Confide to the Maple~

PC (Microsoft Windows) • 2016

Should you play it?

Guo Hengyi and Yao Fengyi are childhood sweetheart. But their relationship goes far gradually after divided into different classes and the great college entrance exam pressure. Tang Haiyin and Yao Fengxi came to his life as well. An unexpected accident had involved them together.

What works
  • Compelling and emotional story
  • High-quality music and voice acting
  • Beautiful artwork and cg
  • Multiple endings and branching choices
  • Immersive narrative experience
Things to keep in mind
  • Poor english translation quality
  • Some players find pacing slow and dialogue awkward
  • Male protagonist character disliked by some
  • Background art and minor technical issues
  • Lack of dlc and updates

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Memory Oblivion Box

  • Oblivious Garden ~Carmina Burana

  • The Crown of Leaves

  • Just, Bearly

  • When The Past Was Around - Prologue

  • Along the Edge

  • Life is Strange: Before the Storm Remastered

  • Season of 12 Colors

  • The NOexistenceN of you AND me

Hidden Gems

Less popular games with surprisingly high similarity

  • Memory Oblivion Box

  • Just, Bearly

  • The Last Dream: Developer's Edition

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

True Love ~Confide to the Maple~: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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  • Creativity

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  • Domination

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  • Escapism

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    "Strong emotional and immersive story provides escape from real life and deep engagement."

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  • Expectation

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    "Players engage voluntarily for emotional and narrative experience rather than obligation or external pressure."

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  • Experimenting

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    "Multiple endings and branching choices encourage players to explore different story paths and outcomes."

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    "Multiple endings and branching choices encourage players to try different options and explore story outcomes."

  • Exploration

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    "Exploration is limited to narrative branches rather than spatial or environmental discovery."

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    "Exploration is limited to narrative branches rather than spatial or environmental discovery."

  • Expression

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  • Fantasy

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  • Fellowship

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  • Growth

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    "Players gain understanding of characters and themes through multiple playthroughs, fostering personal insight."

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  • Health

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    "Sedentary gameplay typical of visual novels with no physical activity."

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  • Idle

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    "Requires sustained attention and reading; not suited for casual or background play."

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  • Intimacy

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    "Emotional connection to characters and story fosters a sense of closeness and empathy."

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  • Leadership

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  • Progression

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    "Progression through story chapters and unlocking endings, but no item or power accumulation."

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  • Relaxation

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    "Some players find the story emotionally intense but also cathartic; overall mixed tension and release."

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  • Sensation

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  • Status

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  • Story

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    "Core motivation is narrative immersion in a poignant, emotional, and philosophical story."

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  • Strategy

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  • Thrill

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    "Suspense and tension from unfolding mysteries and plot twists create emotional thrills."

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    "Emotional suspense and plot twists create a sense of thrill and anticipation."

  • Value

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    "Long playtime and multiple endings provide good value for price."

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  • Violence

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    "No combat or destructive gameplay; focus on emotional and narrative content."

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  • Survival

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    "No survival or threat avoidance mechanics; story is stable and character-driven."

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Last update: 01/06/2026