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Memory Oblivion Box

PC (Microsoft Windows) • 2016

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Quick resume

一份工作,让秦幽羽的父亲从此失踪,紧接着又是母亲的突然离去。虽然从未放弃过寻找,可是事情却毫无进展,直到那天……

Global score

93/100

Genres

Adventure, Casual, Indie

Pros

  • Deep and emotional narrative
  • Multiple interconnected storylines
  • High-quality music and voice acting
  • Strong character development
  • Immersive storytelling experience

Cons

  • Limited gameplay interaction
  • Some plot inconsistencies and clichés
  • Few visual assets and repetitive backgrounds
  • Language and localization issues
  • Lack of player agency in story progression

Motivations

  • Autonomy
    3

    "Players can choose story branches and influence narrative progression, but overall story paths are fixed and limited."

  • Competence
    1

    "Engages players in reading and decision-making, but lacks skill-based challenges or complex gameplay."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation
    4

    "Players often invest long hours to complete all storylines and achievements, showing strong attachment."

  • Cooperation
    -5

    "Single-player narrative experience without multiplayer or cooperative gameplay."

  • Creativity
    1

    "Players can explore different story routes and endings, but within a predefined narrative structure."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are narrative and personal."

  • Escapism
    4

    "Strong emotional story and immersive narrative provide escape from real-life stress."

  • Expectation
    -3

    "Players engage voluntarily out of interest and emotional connection rather than obligation."

  • Experimenting
    2

    "Multiple storylines and choices encourage some experimentation with narrative outcomes."

  • Exploration
    -2

    "Exploration limited to narrative branches; no open-world or spatial exploration."

  • Expression
    -3

    "Limited customization; player expression mainly through story choices rather than visual or character customization."

  • Fantasy
    1

    "Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    3

    "Narrative focuses on character development, personal growth, and overcoming emotional challenges."

  • Health
    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle
    -4

    "Requires focused reading and attention; not designed for casual or background play."

  • Intimacy
    4

    "Strong emotional connections and relationships are central to the story experience."

  • Leadership
    -4

    "No leadership or management gameplay elements; narrative driven."

  • Progression
    3

    "Progression through unlocking storylines, endings, and achievements."

  • Relaxation
    3

    "Emotional and contemplative pacing provides a relaxing and immersive experience."

  • Sensation
    2

    "Music and visuals contribute to emotional stimulation, though sensory input is moderate."

  • Status
    -4

    "No social status or recognition systems; experience is personal and private."

  • Story
    5

    "Narrative immersion is the core of the game, with multiple storylines and deep character development."

  • Strategy
    -3

    "Minimal strategic or problem-solving gameplay; choices influence story but lack complex planning."

  • Thrill
    1

    "Some suspense and emotional tension in story, but no high-risk or adrenaline gameplay."

  • Value
    4

    "Players perceive good value for time spent due to rich narrative content and emotional impact."

  • Violence
    -4

    "No focus on combat or destruction; story centers on emotional and relational themes."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable narrative environment."

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    Last update: 06/03/2026