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Sid Meier's Civilization® IV

PC (Microsoft Windows), Mac • 2006

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Quick resume

With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new...

Global score

92/100

Genres

Strategy, Simulator, Turn-based strategy (TBS)

Pros

  • Deep and addictive gameplay
  • High replayability with mods and expansions
  • Rich strategic and diplomatic systems
  • Multiple victory conditions
  • Strong community and multiplayer support

Cons

  • Dated graphics and ui
  • Complexity may overwhelm new players
  • Combat system can be frustrating
  • Long game sessions may impact health
  • Ai can be inconsistent or unfair

Motivations

  • Autonomy
    4

    "Players have extensive freedom to choose strategies, develop cities, research technologies, and decide diplomatic and military actions."

  • Competence
    5

    "High skill ceiling with complex mechanics, strategic planning, and challenging AI; players feel effective when mastering the game."

  • Competition
    3

    "Includes multiplayer modes and AI opponents for competitive play, but also supports solo play without direct comparison."

  • Continuation
    5

    "Highly addictive with very long game sessions and habitual play; players report losing track of time and playing for days."

  • Cooperation
    2

    "Supports team play and alliances in multiplayer, but many players focus on individual empire building and solo strategies."

  • Creativity
    4

    "Players customize civilizations, choose policies, and use mods to create unique gameplay experiences."

  • Domination
    2

    "Some players enjoy conquering and dominating others, but balanced by diplomacy and peaceful victory options."

  • Escapism
    4

    "Players use the game as a deep immersive experience to escape real life, often playing for many hours continuously."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different strategies, exploring mods, and experimenting with various victory conditions."

  • Exploration
    4

    "Exploration of the map and discovery of new territories and resources is a core gameplay element."

  • Expression
    3

    "Allows customization of civilizations, leaders, and modding for personal expression."

  • Fantasy
    -2

    "Grounded in historical and realistic scenarios, though some mods add fantasy elements."

  • Fellowship
    2

    "Community and multiplayer interactions foster a sense of belonging, though many play solo."

  • Growth
    5

    "Strong emphasis on learning, skill development, and mastering complex game systems."

  • Health
    -4

    "Encourages long sedentary play sessions with potential negative physical health impacts."

  • Idle
    -4

    "Requires sustained attention and focus during turns; not suited for casual or background play."

  • Intimacy
    1

    "Some social interaction in multiplayer, but limited emotional or close relationship formation."

  • Leadership
    3

    "Players lead civilizations and can guide allies in multiplayer, though leadership is mostly single-player focused."

  • Progression
    5

    "Strong progression through technology, city development, and military upgrades."

  • Relaxation
    3

    "Turn-based gameplay allows thoughtful pacing and flow, providing a relaxing yet engaging experience."

  • Sensation
    2

    "Enjoyable music and visual effects enhance sensory experience, though graphics are dated."

  • Status
    2

    "Multiplayer and leaderboards offer recognition, but many players focus on personal achievement."

  • Story
    3

    "Narrative emerges from player-driven history and events, with some lore and historical context."

  • Strategy
    5

    "Core of the game is deep strategic planning and problem solving across multiple domains."

  • Thrill
    3

    "Tension from warfare and diplomacy provides excitement and suspense."

  • Value
    4

    "Offers extensive gameplay hours and mod support, providing strong value for time and money."

  • Violence
    3

    "Combat and conquest are significant gameplay elements, though peaceful victories are possible."

  • Survival
    3

    "Players must manage threats and resources to maintain and expand their civilization."

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    Last update: 06/03/2026