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Sid Meier's Civilization® V

Mac, PC (Microsoft Windows), Linux • 2010

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Quick resume

Create, discover, and download new player-created maps, scenarios, interfaces, and more!

Global score

96/100

Genres

Strategy, Simulator, Turn-based strategy (TBS)

Pros

  • Deep and addictive strategic gameplay
  • Multiple victory paths and civilizations
  • High replayability with varied scenarios
  • Engaging diplomacy and warfare systems
  • Strong mod and dlc support

Cons

  • Steep learning curve for new players
  • Long game sessions can be time-consuming
  • Ai can be unpredictable or flawed
  • Requires dlc for full content experience
  • Multiplayer can suffer from technical issues

Motivations

  • Autonomy
    5

    "Players have full control over their civilization's development, decisions, and strategies with multiple victory paths and playstyles."

  • Competence
    4

    "The game challenges players to master complex strategy, diplomacy, and resource management with skill-based outcomes."

  • Competition
    4

    "Strong competitive elements exist through multiplayer, AI opponents, and leaderboards with rival civilizations."

  • Continuation
    5

    "Highly addictive gameplay with long sessions and players reporting losing track of time repeatedly."

  • Cooperation
    2

    "Some cooperative multiplayer modes and alliances exist, but much gameplay is focused on individual empire management."

  • Creativity
    4

    "Players create and customize their civilization’s culture, cities, policies, and strategies extensively."

  • Domination
    3

    "Players often engage in domination and warfare to control others, with power struggles and betrayals common."

  • Escapism
    4

    "Players use the game as a deep immersive escape, losing track of real time and engaging in alternate histories."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "The game encourages trying new strategies, civilizations, and victory conditions with high replayability."

  • Exploration
    4

    "Exploration of maps, discovery of new territories, and uncovering secrets are core gameplay elements."

  • Expression
    3

    "Players express themselves through civilization choices, city placement, and strategic development."

  • Fantasy
    2

    "While based on historical civilizations, the game includes fantastical elements like futuristic tech and alternate histories."

  • Fellowship
    3

    "Community and multiplayer interactions foster a sense of belonging, though solo play is common."

  • Growth
    5

    "Strong emphasis on learning, skill development, and mastering complex systems over long play."

  • Health
    -5

    "Gameplay is sedentary with long sessions and no physical activity involved."

  • Idle
    -4

    "Requires sustained attention and strategic planning; not suited for casual or background play."

  • Intimacy
    0

    "not enough data"

  • Leadership
    4

    "Players lead entire civilizations, manage diplomacy, and guide decision-making."

  • Progression
    5

    "Players accumulate technologies, wonders, cities, and military power to progress toward victory."

  • Relaxation
    2

    "While engaging, the game can be tense and challenging, especially in competitive or war scenarios."

  • Sensation
    2

    "Enjoyable visuals and music enhance experience but focus is on strategic depth rather than sensory thrills."

  • Status
    3

    "Recognition through multiplayer achievements and leaderboards provides social status."

  • Story
    -3

    "No fixed narrative; players create emergent stories through gameplay and interactions."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

  • Thrill
    3

    "Tense moments arise from warfare, diplomacy, and competition, providing excitement and suspense."

  • Value
    4

    "High replayability and depth provide excellent value for time and money invested."

  • Violence
    3

    "Combat and conquest are significant gameplay elements, including nuclear warfare and destruction."

  • Survival
    3

    "Players must manage threats, defend cities, and maintain resources to survive and thrive."

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    Last update: 06/03/2026